Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Use LightDirection for calculating/passing all light dir components | Dan Goodliffe | 2024-10-06 |
* | Populate all layers of shadow stencil with view from all around | Dan Goodliffe | 2024-09-07 |
* | Populate all layers of the stencil texture | Dan Goodliffe | 2024-09-03 |
* | Update stencil texture to 2d array | Dan Goodliffe | 2024-09-02 |
* | Set stencil texture min/mag filters | Dan Goodliffe | 2024-08-26 |
* | Persist a single ShadowStenciller within ShadowMapper | Dan Goodliffe | 2024-08-19 |
* | Shuffle some GL state setting | Dan Goodliffe | 2024-08-19 |
* | Update asset stencils from shadow mapper | Dan Goodliffe | 2024-08-18 |
* | Calculate centre and size of mesh, wrap it all in a Dimensions object | Dan Goodliffe | 2024-08-11 |
* | Use texture alpha in shadow stencil | Dan Goodliffe | 2024-08-10 |
* | Use mesh extents for shadow stencil extents | Dan Goodliffe | 2024-08-10 |
* | Initial commit of basic shadow depth map creation | Dan Goodliffe | 2024-08-10 |