| Commit message (Collapse) | Author | Age |
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Mostly a case of changing far too many magic numbers, something else to
fix I guess. I probably missed something. Also there's some hackery when
loading 3D models, which are still assumed to be in metres.
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Half of them acquired a .cpp part anyway
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calling use again
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Note: we don't yet optimise the use of the shadow map texture, each still renders into its own corner
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Fixes issue where directional light prevented pointlights from working
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Lots of hard coding, buggy in places, far from great, but the basics
work.
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