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I Like Trains
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The I Like Trains game
Dan Goodliffe
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Handle different mapmodes in basic shader
Dan Goodliffe
2023-04-14
*
Rename clear to opaque as its 1 for solid
Dan Goodliffe
2023-04-13
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Adjust gl_FragDepth according to texel opacity
Dan Goodliffe
2023-04-13
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Update shaders to use material to conditionally lookup sub-texture in the atlas
Dan Goodliffe
2023-04-13
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Fix submitting of integer values via vertex arrays
Dan Goodliffe
2023-04-13
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Move the vertex/fragment shader interface for materials into an include
Dan Goodliffe
2023-04-11
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Move lots of common glsl interface to include files
Dan Goodliffe
2023-04-11
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Basic fragment ahader should use final colour to determine clear flag
Dan Goodliffe
2023-03-14
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Support for model colours mixed with textures
Dan Goodliffe
2023-02-24
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Add rendering support for spot lights
Dan Goodliffe
2023-01-05
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Generate 4 bands of shadow maps
Dan Goodliffe
2022-12-28
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Initial support for multiple shadow maps in the same texture
Dan Goodliffe
2022-12-28
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First cut of view scope shadow mapper view
Dan Goodliffe
2022-12-18
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Tidy up
Dan Goodliffe
2022-12-06
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Do not unilluminate the back of objects
Dan Goodliffe
2022-12-04
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Generate and use a shadow map
Dan Goodliffe
2022-12-04
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Fixed point shadow shader doesn't need normal/texture data
Dan Goodliffe
2022-12-04
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Don't actually need to define an empty fragment shader
Dan Goodliffe
2022-12-04
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Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03
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Check error state during setup, set OpenGL version to 3.3 core
Dan Goodliffe
2022-12-03
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Change pointlight render area definition to a cube
Dan Goodliffe
2022-11-27
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Add rendering support for point lights
Dan Goodliffe
2022-11-23
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Separate out the illumation of the scene
Dan Goodliffe
2022-11-23
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Tidied Scene Renderer
Dan Goodliffe
2022-11-01
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Switch to a deferred lighting based render pipeline
Dan Goodliffe
2022-11-01
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Set v330 core on world shaders
Dan Goodliffe
2022-10-30
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First iteration with font/text support
Dan Goodliffe
2022-01-01
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Introduce the UI shader
Dan Goodliffe
2021-12-12
*
Add slope colouring to terrain shader
Dan Goodliffe
2021-11-25
*
Swap y,z axis
Dan Goodliffe
2021-11-16
*
dos2unix shader sources
Dan Goodliffe
2021-02-20
*
Remove spare bits from shaders and tidy up
Dan Goodliffe
2021-02-20
*
Custom land and water shaders
Dan Goodliffe
2021-02-20
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Add support for directional light color and an ambient color
Dan Goodliffe
2021-02-18
*
Update glsl version and interface
Dan Goodliffe
2021-02-12
*
Fix issue with normal affecting transparency
Dan Goodliffe
2021-02-12
*
Remove the weird view/model/camera connectedness
Dan Goodliffe
2021-01-24
*
Big reshuffle
Dan Goodliffe
2021-01-17
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