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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-01-01 13:01:08 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-01-01 14:40:06 +0000 |
commit | 1f68fe78e84f25c8ddacdc37a293a5de31725bab (patch) | |
tree | 4537db483391b579387c1bcc00c3f1e3b6adc106 /gfx/gl/shaders | |
parent | Add glm::vec concatenation operator|| (diff) | |
download | ilt-1f68fe78e84f25c8ddacdc37a293a5de31725bab.tar.bz2 ilt-1f68fe78e84f25c8ddacdc37a293a5de31725bab.tar.xz ilt-1f68fe78e84f25c8ddacdc37a293a5de31725bab.zip |
First iteration with font/text support
Diffstat (limited to 'gfx/gl/shaders')
-rw-r--r-- | gfx/gl/shaders/uiShaderFont.fs | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/gfx/gl/shaders/uiShaderFont.fs b/gfx/gl/shaders/uiShaderFont.fs new file mode 100644 index 0000000..bee455d --- /dev/null +++ b/gfx/gl/shaders/uiShaderFont.fs @@ -0,0 +1,12 @@ +#version 130 + +in vec2 texCoord0; + +uniform sampler2D sampler; +uniform vec3 colour; + +void +main() +{ + gl_FragColor = vec4(colour, texture(sampler, texCoord0).r); +} |