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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-28 19:36:00 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-12-28 19:36:00 +0000 |
commit | 66047d123769245e3b5cb8bbe748aefb13db16d4 (patch) | |
tree | 5224d291d80726c44fccf21ec185430b634316a6 /gfx/gl/shaders | |
parent | Generate a single shadow band and region definition (diff) | |
download | ilt-66047d123769245e3b5cb8bbe748aefb13db16d4.tar.bz2 ilt-66047d123769245e3b5cb8bbe748aefb13db16d4.tar.xz ilt-66047d123769245e3b5cb8bbe748aefb13db16d4.zip |
Generate 4 bands of shadow maps
Diffstat (limited to 'gfx/gl/shaders')
-rw-r--r-- | gfx/gl/shaders/directionalLight.fs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/shaders/directionalLight.fs b/gfx/gl/shaders/directionalLight.fs index fa1e38d..ca10ef5 100644 --- a/gfx/gl/shaders/directionalLight.fs +++ b/gfx/gl/shaders/directionalLight.fs @@ -1,7 +1,7 @@ #version 330 core #extension GL_ARB_shading_language_420pack : enable -const int MAX_MAPS = 3; +const int MAX_MAPS = 4; out vec3 FragColor; |