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authorDan Goodliffe <dan@randomdan.homeip.net>2021-02-12 01:22:59 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-12 01:22:59 +0000
commit8fa17325b3e4bb818efd5aa5a047f727a295374f (patch)
treed750e2928d9e97e1212d0f424d0846cdcfe9b922 /gfx/gl/shaders
parentSingle function for generating the rail link mesh (diff)
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Fix issue with normal affecting transparency
Diffstat (limited to 'gfx/gl/shaders')
-rw-r--r--gfx/gl/shaders/basicShader.fs4
1 files changed, 2 insertions, 2 deletions
diff --git a/gfx/gl/shaders/basicShader.fs b/gfx/gl/shaders/basicShader.fs
index 3aa974f..35d3ec3 100644
--- a/gfx/gl/shaders/basicShader.fs
+++ b/gfx/gl/shaders/basicShader.fs
@@ -8,6 +8,6 @@ uniform vec3 lightDirection;
void main()
{
- gl_FragColor = texture2D(sampler, texCoord0) *
- clamp(dot(-lightDirection, normal0), 0.0, 1.0);
+ gl_FragColor = texture2D(sampler, texCoord0);
+ gl_FragColor.xyz *= clamp(dot(-lightDirection, normal0), 0.0, 1.0);
}