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path: root/gfx/gl/shaders/pointLight.vs
Commit message (Expand)AuthorAge
* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
* Update point light shaders for instancingDan Goodliffe2024-01-13
* Shader viewPoint now an integerDan Goodliffe2023-12-03
* Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
* Change pointlight render area definition to a cubeDan Goodliffe2022-11-27
* Add rendering support for point lightsDan Goodliffe2022-11-23