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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-27 12:38:26 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-27 12:38:26 +0000 |
commit | a21cbb6fa7c62014eb5ffea6c8f096c2b0737c38 (patch) | |
tree | 1ea0302585fd3b169721bce82ef3d3f203a8173f /gfx/gl/shaders/pointLight.vs | |
parent | Add light stage to renderable objects (diff) | |
download | ilt-a21cbb6fa7c62014eb5ffea6c8f096c2b0737c38.tar.bz2 ilt-a21cbb6fa7c62014eb5ffea6c8f096c2b0737c38.tar.xz ilt-a21cbb6fa7c62014eb5ffea6c8f096c2b0737c38.zip |
Change pointlight render area definition to a cube
Diffstat (limited to 'gfx/gl/shaders/pointLight.vs')
-rw-r--r-- | gfx/gl/shaders/pointLight.vs | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/gfx/gl/shaders/pointLight.vs b/gfx/gl/shaders/pointLight.vs index 6236c33..35682fa 100644 --- a/gfx/gl/shaders/pointLight.vs +++ b/gfx/gl/shaders/pointLight.vs @@ -4,7 +4,6 @@ layout(location = 0) in vec3 position; uniform vec3 colour; uniform float kq; -uniform mat4 viewProjection; out vec3 centre; out float size; @@ -13,6 +12,6 @@ void main() { centre = position; - size = sqrt(256 * max(max(colour.r, colour.g), colour.b) / kq); - gl_Position = viewProjection * vec4(centre, 1); + size = (8 * sqrt(max(max(colour.r, colour.g), colour.b))) / sqrt(kq); + gl_Position = vec4(centre, 0); } |