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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-23 19:07:18 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-23 19:07:18 +0000 |
commit | 50d6f63fb28c82a35e68914fe941b685d26f6e89 (patch) | |
tree | 4a86d800d36341aedee7319307675cd1e6e5b784 /gfx/gl/shaders/pointLight.vs | |
parent | Support setting a viewPort uniform for those shaders which need it (diff) | |
download | ilt-50d6f63fb28c82a35e68914fe941b685d26f6e89.tar.bz2 ilt-50d6f63fb28c82a35e68914fe941b685d26f6e89.tar.xz ilt-50d6f63fb28c82a35e68914fe941b685d26f6e89.zip |
Add rendering support for point lights
Diffstat (limited to 'gfx/gl/shaders/pointLight.vs')
-rw-r--r-- | gfx/gl/shaders/pointLight.vs | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/gfx/gl/shaders/pointLight.vs b/gfx/gl/shaders/pointLight.vs new file mode 100644 index 0000000..6236c33 --- /dev/null +++ b/gfx/gl/shaders/pointLight.vs @@ -0,0 +1,18 @@ +#version 330 core + +layout(location = 0) in vec3 position; + +uniform vec3 colour; +uniform float kq; +uniform mat4 viewProjection; + +out vec3 centre; +out float size; + +void +main() +{ + centre = position; + size = sqrt(256 * max(max(colour.r, colour.g), colour.b) / kq); + gl_Position = viewProjection * vec4(centre, 1); +} |