Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Basic soft shadows | Dan Goodliffe | 2024-10-26 |
* | Offset shaded position to reduce chance of self-shadowing | Dan Goodliffe | 2024-08-18 |
* | Adjust light view projection matrix upfront | Dan Goodliffe | 2024-01-30 |
* | Remove the complications from previously storing several shadow maps in the t... | Dan Goodliffe | 2024-01-30 |
* | Geometry shader for single pass shadow maps | Dan Goodliffe | 2024-01-28 |
* | Run shadow mapper in camera relative space | Dan Goodliffe | 2023-12-17 |
* | Use 32bit integer texture for position render data | Dan Goodliffe | 2023-12-17 |
* | Generate 4 bands of shadow maps | Dan Goodliffe | 2022-12-28 |
* | Initial support for multiple shadow maps in the same texture | Dan Goodliffe | 2022-12-28 |
* | Tidy up | Dan Goodliffe | 2022-12-06 |
* | Do not unilluminate the back of objects | Dan Goodliffe | 2022-12-04 |
* | Generate and use a shadow map | Dan Goodliffe | 2022-12-04 |
* | Separate out the illumation of the scene | Dan Goodliffe | 2022-11-23 |