Commit message (Collapse) | Author | Age | |
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* | Single list of all shader programs | Dan Goodliffe | 2024-01-24 |
| | | | | Pushes common stuff through a helper function | ||
* | Bind the network profile in as uniforms | Dan Goodliffe | 2024-01-22 |
| | | | | Makes the network shaders generic to network type | ||
* | Render rail network using new shaders | Dan Goodliffe | 2024-01-20 |
| | | | | Non-functional, totally unimplemented at this stage | ||
* | Add traits wrapper for setting uniforms | Dan Goodliffe | 2024-01-14 |
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* | We only need 3x3 matrix for model rotation spec | Dan Goodliffe | 2024-01-13 |
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* | Add model support for point lights | Dan Goodliffe | 2024-01-12 |
| | | | | Still invokes non-instanced point light shader | ||
* | Initial commit with working light instancing | Dan Goodliffe | 2024-01-10 |
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* | Simplify and 'fix' the wave cycle | Dan Goodliffe | 2024-01-01 |
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* | Shader viewPoint now an integer | Dan Goodliffe | 2023-12-03 |
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* | Model positions as integers | Dan Goodliffe | 2023-11-25 |
| | | | | | Introduces test failure in arcs due to rounding, but I don't want to create a complicated fix as link positions are still floats and hopefully that'll go away... somehow | ||
* | Send position and rotation matrix to GPU separately in basic program | Dan Goodliffe | 2023-11-25 |
| | | | | Missed from earlier commit | ||
* | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
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* | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
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* | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
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* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | Half of them acquired a .cpp part anyway | ||
* | Add basic instanced shader to those which get the viewProjection configured | Dan Goodliffe | 2023-04-19 |
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* | Revamp how VertexArrayObject configures attributes and data | Dan Goodliffe | 2023-04-17 |
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* | Fix up the way spotlight shader works | Dan Goodliffe | 2023-04-17 |
| | | | | | Was mostly through lack of understanding and coincidences. Position is now the only vertex data, direction is moved to a uniform. Instancing will address this by making everything instance data. | ||
* | Add the dynamicPoint shader for instancing | Dan Goodliffe | 2023-04-15 |
| | | | | Same as dynamicPoint, but the model matrix is a vertex input | ||
* | Rename lots of shader files | Dan Goodliffe | 2023-04-15 |
| | | | | Names and paths still not perfect, but better and the weird name missuse is gone | ||
* | Add rendering support for spot lights | Dan Goodliffe | 2023-01-05 |
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* | Use VertexArrayObject for SceneShader::PointLight | Dan Goodliffe | 2023-01-02 |
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* | Add rendering support for point lights | Dan Goodliffe | 2022-11-23 |
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* | Support setting a viewPort uniform for those shaders which need it | Dan Goodliffe | 2022-11-23 |
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* | Rename setView to setViewProjection to avoid ambiguity | Dan Goodliffe | 2022-11-23 |
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* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
| | | | | Needs a tidy-up | ||
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |