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path: root/gfx/gl/billboardPainter.cpp
Commit message (Collapse)AuthorAge
* Switch frame and render buffer to DSA helpersDan Goodliffe18 hours
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* Move all low level texture operations to DSA helpers in glTextureDan Goodliffe2 days
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* Replace gl_traits glTexParameter with glTexture::parameter DSA wrapperDan Goodliffe3 days
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* Fix naming violations in MeshDan Goodliffe3 days
| | | | | They've existed and been annoying since the day I first created it from online examples.
* Don't create and then replace shadow and billboard texturesDan Goodliffe3 days
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* Update stencils and billboards less oftenDan Goodliffe7 days
| | | | | | | No need to update these every frame when little of nothing has changed. Instead, track the angle previously rendered and updated only when the new angle has diverged sufficiently from this. Larger updates update more frequently.
* Wrap up some low level texture operations in glTexture classDan Goodliffe8 days
| | | | Fixes previously hard coded billboard texture size.
* Support for the BillboardPainterDan Goodliffe10 days
Based on the ShadowStenciller, creates flattened images of a model for simplified mass use in a scene.