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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-07 12:56:33 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-07 14:17:44 +0000 |
| commit | b39a4169e3fe94f3b7c63ed820f299396add571a (patch) | |
| tree | db2a4252d256e7ce26f68dce8cdda6bf4fd80446 /gfx/gl/billboardPainter.cpp | |
| parent | Add glVertexArray useBuffer (diff) | |
| download | ilt-b39a4169e3fe94f3b7c63ed820f299396add571a.tar.bz2 ilt-b39a4169e3fe94f3b7c63ed820f299396add571a.tar.xz ilt-b39a4169e3fe94f3b7c63ed820f299396add571a.zip | |
Fix naming violations in Mesh
They've existed and been annoying since the day I first created it from
online examples.
Diffstat (limited to 'gfx/gl/billboardPainter.cpp')
| -rw-r--r-- | gfx/gl/billboardPainter.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/billboardPainter.cpp b/gfx/gl/billboardPainter.cpp index 38c4d3e..d021efb 100644 --- a/gfx/gl/billboardPainter.cpp +++ b/gfx/gl/billboardPainter.cpp @@ -90,5 +90,5 @@ BillboardPainter::renderBillBoard( const auto & view) { return this->view * view * extentsMat; }}); - mesh.Draw(); + mesh.draw(); } |
