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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-07 11:59:24 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-07 11:59:24 +0000
commit712007d8fccae219154a69c83827413025ca08be (patch)
treed4a983b4896d7d05870294b4f38de182fe55ec35 /gfx/gl/billboardPainter.cpp
parentMerge branch 'glalloc' (diff)
downloadilt-712007d8fccae219154a69c83827413025ca08be.tar.bz2
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Don't create and then replace shadow and billboard textures
Diffstat (limited to 'gfx/gl/billboardPainter.cpp')
-rw-r--r--gfx/gl/billboardPainter.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/gfx/gl/billboardPainter.cpp b/gfx/gl/billboardPainter.cpp
index 58fdce6..38c4d3e 100644
--- a/gfx/gl/billboardPainter.cpp
+++ b/gfx/gl/billboardPainter.cpp
@@ -38,11 +38,10 @@ BillboardPainter::getAngle() const
return angle;
}
-glTextures<3>
-BillboardPainter::createBillBoardTextures(GLsizei width, GLsizei height)
+void
+BillboardPainter::configureBillBoardTextures(glTextures<3> & textures, GLsizei width, GLsizei height)
{
glDebugScope _ {0};
- glTextures<3> textures;
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
const auto configuregdata = [width, height](const auto & texture, const GLint iformat, const GLenum format) {
@@ -56,8 +55,6 @@ BillboardPainter::createBillBoardTextures(GLsizei width, GLsizei height)
configuregdata(textures[0], GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT);
configuregdata(textures[1], GL_RGB8_SNORM, GL_RGB);
configuregdata(textures[2], GL_RGB5_A1, GL_RGBA);
-
- return textures;
}
void