| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Switch frame and render buffer to DSA helpers | Dan Goodliffe | 11 hours |
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| * | Move all low level texture operations to DSA helpers in glTexture | Dan Goodliffe | 44 hours |
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| * | Replace gl_traits glTexParameter with glTexture::parameter DSA wrapper | Dan Goodliffe | 3 days |
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| * | Fix naming violations in Mesh | Dan Goodliffe | 3 days |
| | | | | | | They've existed and been annoying since the day I first created it from online examples. | ||
| * | Don't create and then replace shadow and billboard textures | Dan Goodliffe | 3 days |
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| * | Update stencils and billboards less often | Dan Goodliffe | 6 days |
| | | | | | | | | No need to update these every frame when little of nothing has changed. Instead, track the angle previously rendered and updated only when the new angle has diverged sufficiently from this. Larger updates update more frequently. | ||
| * | Wrap up some low level texture operations in glTexture class | Dan Goodliffe | 8 days |
| | | | | | Fixes previously hard coded billboard texture size. | ||
| * | Support for the BillboardPainter | Dan Goodliffe | 10 days |
| Based on the ShadowStenciller, creates flattened images of a model for simplified mass use in a scene. | |||
