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path: root/gfx/gl/billboardPainter.cpp
Commit message (Collapse)AuthorAge
* Switch frame and render buffer to DSA helpersDan Goodliffe2026-03-10
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* Move all low level texture operations to DSA helpers in glTextureDan Goodliffe2026-03-08
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* Replace gl_traits glTexParameter with glTexture::parameter DSA wrapperDan Goodliffe2026-03-07
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* Fix naming violations in MeshDan Goodliffe2026-03-07
| | | | | They've existed and been annoying since the day I first created it from online examples.
* Don't create and then replace shadow and billboard texturesDan Goodliffe2026-03-07
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* Update stencils and billboards less oftenDan Goodliffe2026-03-04
| | | | | | | No need to update these every frame when little of nothing has changed. Instead, track the angle previously rendered and updated only when the new angle has diverged sufficiently from this. Larger updates update more frequently.
* Wrap up some low level texture operations in glTexture classDan Goodliffe2026-03-02
| | | | Fixes previously hard coded billboard texture size.
* Support for the BillboardPainterDan Goodliffe2026-02-28
Based on the ShadowStenciller, creates flattened images of a model for simplified mass use in a scene.