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Commit message (Collapse)AuthorAge
* Standard typedefs for NodeDan Goodliffe2022-10-13
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* Search node network without creating temporary nodes on the heapDan Goodliffe2022-10-13
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* Support searching node network by vec3 positionDan Goodliffe2022-10-13
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* Add candidateNodeAt, returns a network node why may not be part of the networkDan Goodliffe2022-10-11
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* Fix return type of network link factoriesDan Goodliffe2022-10-11
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* Add a rather dumb builder for joining nodesDan Goodliffe2022-10-08
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* Move addStraight to impl.hDan Goodliffe2022-10-08
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* Add addStright to Network which looks up StraightLink in the network typeDan Goodliffe2022-10-08
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* Split network intersect ray functions and return specific typesDan Goodliffe2022-10-08
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* Add support for searching a network for a ray intersectionDan Goodliffe2022-10-02
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* Latest clang-formattingDan Goodliffe2022-10-02
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* Link functions for testing if a ray clicks themDan Goodliffe2022-08-29
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* We know the last param is distance nowDan Goodliffe2022-01-16
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* Progressive constructors for RayTracerDan Goodliffe2022-01-13
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* Fix up includesDan Goodliffe2022-01-13
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* Ray Trace cursor clicks to terrain surfaceDan Goodliffe2022-01-10
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* Tweak ray tracer calls to account for scaleDan Goodliffe2022-01-08
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* Initial commit GeoData ray tracerDan Goodliffe2022-01-07
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* GeoData::quad works in world coordinatesDan Goodliffe2022-01-06
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* Extracting finding a surround geo quad into separate functionDan Goodliffe2022-01-04
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* Support for querying terrain height in GeoDataDan Goodliffe2022-01-03
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* Encapsulate RayDan Goodliffe2022-01-02
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* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
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* Separate geographic data (GeoData) from its visual representation(s) (Terrain)Dan Goodliffe2022-01-02
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* Cache allows multiple key partsDan Goodliffe2022-01-01
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* Initial implementation for being able to click in the main window to select ↵Dan Goodliffe2021-12-28
| | | | something
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13
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* Move TickDuration to its own filesDan Goodliffe2021-12-13
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* Fix up all remaining warningsDan Goodliffe2021-11-28
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* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
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* Include stb directlyDan Goodliffe2021-11-25
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* Swap y,z axisDan Goodliffe2021-11-16
| | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
* Fix warnings produced by new clang-tidyDan Goodliffe2021-05-02
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* Implement goto so nodeDan Goodliffe2021-03-16
| | | | Encompasses determining a route and a distance to travel
* Allow activities to be changed when doing themDan Goodliffe2021-03-16
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* Create GameState, the single global for the root of everythingDan Goodliffe2021-03-15
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* Route Walker returns Link::Nexts, not vector linksDan Goodliffe2021-03-13
| | | | | This makes more sense when you realise that the existing navigation workings work on exactly the same type!
* Add generic middle classes LinkStraight and LinkCurveDan Goodliffe2021-03-13
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* Initial commit of the route finderDan Goodliffe2021-03-13
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* Only attempt to render renderable networksDan Goodliffe2021-03-13
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* Push more RailLinks logic down into NetworkOfDan Goodliffe2021-03-10
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* Add some more helpers to NetworkDan Goodliffe2021-03-10
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* Vertices and indices vectors not required once mesh is createdDan Goodliffe2021-03-10
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* Push RailLinks functionality into new base classes Network and NetworkOf<>Dan Goodliffe2021-03-10
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* Add findNodeAt to locate a node instance by positionDan Goodliffe2021-03-10
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* Merge nexts into endsDan Goodliffe2021-03-10
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* Please joining links midpoint height betterDan Goodliffe2021-03-09
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* Make objectives responsible for navigationDan Goodliffe2021-03-09
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* Split ActivityOf<> into its own fileDan Goodliffe2021-03-09
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* Push link based movement into VehicleDan Goodliffe2021-03-09
| | | | | I think it's fair to make all vehicles uses links and nodes to navigate... even if those links, nodes are private to that vehicle