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authorDan Goodliffe <dan@randomdan.homeip.net>2021-03-10 01:54:40 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-03-10 01:54:40 +0000
commit789a16e4e97d4050bb8db9cc3aebb01e807ac8c7 (patch)
treea5e0fc0f406c17e1b7b88ba8e16ea0bbb331a6dc /game
parentAdd some more helpers to Network (diff)
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Push more RailLinks logic down into NetworkOf
Diffstat (limited to 'game')
-rw-r--r--game/network/network.cpp17
-rw-r--r--game/network/network.h13
-rw-r--r--game/network/network.impl.h9
-rw-r--r--game/network/rail.cpp18
-rw-r--r--game/network/rail.h13
5 files changed, 39 insertions, 31 deletions
diff --git a/game/network/network.cpp b/game/network/network.cpp
index 52d88ec..fd61764 100644
--- a/game/network/network.cpp
+++ b/game/network/network.cpp
@@ -1,7 +1,9 @@
#include "network.h"
+#include <array>
#include <cache.h>
#include <game/network/link.h>
#include <gfx/models/texture.h>
+#include <initializer_list>
#include <utility>
Network::Network(const std::string & tn) : texture {Texture::cachedTexture.get(tn)} { }
@@ -27,3 +29,18 @@ Network::findNodeAt(glm::vec3 pos) const
}
return {};
}
+
+void
+Network::joinLinks(const LinkPtr & l, const LinkPtr & ol)
+{
+ if (l != ol) {
+ for (const auto oe : {0, 1}) {
+ for (const auto te : {0, 1}) {
+ if (l->ends[te].node == ol->ends[oe].node) {
+ l->ends[te].nexts.emplace_back(ol, oe);
+ ol->ends[oe].nexts.emplace_back(l, te);
+ }
+ }
+ }
+ }
+}
diff --git a/game/network/network.h b/game/network/network.h
index c42f056..c6d4dfa 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -23,6 +23,8 @@ public:
[[nodiscard]] std::pair<NodePtr, bool> newNodeAt(glm::vec3);
protected:
+ static void joinLinks(const LinkPtr & l, const LinkPtr & ol);
+
using Nodes = std::set<NodePtr, PtrSorter<NodePtr>>;
Nodes nodes;
std::shared_ptr<Texture> texture;
@@ -33,8 +35,19 @@ protected:
using Network::Network;
Collection<T> links;
+ void joinLinks(const LinkPtr &) const;
public:
+ template<typename L, typename... Params>
+ std::shared_ptr<L>
+ addLink(glm::vec3 a, glm::vec3 b, Params &&... params) requires std::is_base_of_v<T, L>
+ {
+ const auto node1 = nodeAt(a), node2 = nodeAt(b);
+ auto l {links.template create<L>(node1, node2, std::forward<Params>(params)...)};
+ joinLinks(l);
+ return l;
+ }
+
void render(const Shader &) const override;
};
diff --git a/game/network/network.impl.h b/game/network/network.impl.h
index ddb1ae5..699cb94 100644
--- a/game/network/network.impl.h
+++ b/game/network/network.impl.h
@@ -10,3 +10,12 @@ NetworkOf<T>::render(const Shader & shader) const
texture->Bind();
links.apply(&T::render, shader);
}
+
+template<typename T>
+void
+NetworkOf<T>::joinLinks(const LinkPtr & l) const
+{
+ for (const auto & ol : links.objects) {
+ Network::joinLinks(l, ol);
+ }
+}
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index 7cc6284..0ef58d7 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -7,7 +7,6 @@
#include <game/network/network.impl.h> // IWYU pragma: keep
#include <gfx/models/vertex.hpp>
#include <glm/gtx/transform.hpp>
-#include <initializer_list>
#include <location.hpp>
#include <maths.h>
#include <stdexcept>
@@ -22,23 +21,6 @@ constexpr glm::vec3 RAIL_HEIGHT {0, .25F, 0};
RailLinks::RailLinks() : NetworkOf<RailLink> {"rails.jpg"} { }
void RailLinks::tick(TickDuration) { }
-void
-RailLinks::joinLinks(const LinkPtr & l) const
-{
- for (const auto & ol : links.objects) {
- if (l != ol) {
- for (const auto oe : {0, 1}) {
- for (const auto te : {0, 1}) {
- if (l->ends[te].node == ol->ends[oe].node) {
- l->ends[te].nexts.emplace_back(ol, oe);
- ol->ends[oe].nexts.emplace_back(l, te);
- }
- }
- }
- }
- }
-}
-
std::shared_ptr<RailLink>
RailLinks::addLinksBetween(glm::vec3 start, glm::vec3 end)
{
diff --git a/game/network/rail.h b/game/network/rail.h
index 3b3da42..3ecc59f 100644
--- a/game/network/rail.h
+++ b/game/network/rail.h
@@ -11,7 +11,6 @@
#include <maths.h>
#include <memory>
#include <span>
-#include <utility>
class Shader;
class Vertex;
@@ -50,26 +49,14 @@ private:
Arc arc;
};
-template<typename T> concept RailLinkConcept = std::is_base_of_v<RailLink, T>;
-
class RailLinks : public NetworkOf<RailLink>, public WorldObject {
public:
RailLinks();
- template<RailLinkConcept T, typename... Params>
- std::shared_ptr<T>
- addLink(glm::vec3 a, glm::vec3 b, Params &&... params)
- {
- const auto node1 = nodeAt(a), node2 = nodeAt(b);
- auto l {links.create<T>(node1, node2, std::forward<Params>(params)...)};
- joinLinks(l);
- return l;
- }
std::shared_ptr<RailLink> addLinksBetween(glm::vec3 start, glm::vec3 end);
private:
void tick(TickDuration elapsed) override;
- void joinLinks(const LinkPtr &) const;
};
#endif