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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-13 14:42:37 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-13 14:42:37 +0000 |
commit | 56782dbb368117faaddda0a45ca2ecb753af90d7 (patch) | |
tree | b80b09f507fe3932c0404474743c43a0126b88eb /game | |
parent | Only attempt to render renderable networks (diff) | |
download | ilt-56782dbb368117faaddda0a45ca2ecb753af90d7.tar.bz2 ilt-56782dbb368117faaddda0a45ca2ecb753af90d7.tar.xz ilt-56782dbb368117faaddda0a45ca2ecb753af90d7.zip |
Initial commit of the route finder
Diffstat (limited to 'game')
-rw-r--r-- | game/network/network.cpp | 18 | ||||
-rw-r--r-- | game/network/network.h | 4 | ||||
-rw-r--r-- | game/network/routeWalker.cpp | 37 | ||||
-rw-r--r-- | game/network/routeWalker.h | 24 |
4 files changed, 83 insertions, 0 deletions
diff --git a/game/network/network.cpp b/game/network/network.cpp index fd61764..7349ff0 100644 --- a/game/network/network.cpp +++ b/game/network/network.cpp @@ -1,9 +1,11 @@ #include "network.h" +#include "routeWalker.h" #include <array> #include <cache.h> #include <game/network/link.h> #include <gfx/models/texture.h> #include <initializer_list> +#include <stdexcept> #include <utility> Network::Network(const std::string & tn) : texture {Texture::cachedTexture.get(tn)} { } @@ -44,3 +46,19 @@ Network::joinLinks(const LinkPtr & l, const LinkPtr & ol) } } } + +std::vector<LinkWPtr> +Network::routeFromTo(const Link::End & start, glm::vec3 dest) const +{ + auto destNode {findNodeAt(dest)}; + if (!destNode) { + throw std::out_of_range("Node does not exist in network"); + } + return routeFromTo(start, destNode); +} + +std::vector<LinkWPtr> +Network::routeFromTo(const Link::End & end, const NodePtr & dest) const +{ + return RouteWalker().findRouteTo(end, dest); +} diff --git a/game/network/network.h b/game/network/network.h index c6d4dfa..f84c90c 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -10,6 +10,7 @@ #include <sorting.hpp> #include <string> #include <utility> +#include <vector> class Texture; class Shader; @@ -22,6 +23,9 @@ public: [[nodiscard]] NodePtr nodeAt(glm::vec3); [[nodiscard]] std::pair<NodePtr, bool> newNodeAt(glm::vec3); + [[nodiscard]] std::vector<LinkWPtr> routeFromTo(const Link::End &, glm::vec3) const; + [[nodiscard]] std::vector<LinkWPtr> routeFromTo(const Link::End &, const NodePtr &) const; + protected: static void joinLinks(const LinkPtr & l, const LinkPtr & ol); diff --git a/game/network/routeWalker.cpp b/game/network/routeWalker.cpp new file mode 100644 index 0000000..496f9f3 --- /dev/null +++ b/game/network/routeWalker.cpp @@ -0,0 +1,37 @@ +#include "routeWalker.h" +#include <array> +#include <game/network/link.h> +#include <limits> +#include <memory> +#include <utility> + +RouteWalker::RouteWalker() : solutionLength {std::numeric_limits<float>::max()} { } + +RouteWalker::Solution +RouteWalker::findRouteTo(const Link::End & currentEnd, const NodePtr & dest) +{ + findRouteTo(currentEnd, dest, 0); + return bestSolution; +} + +void +// NOLINTNEXTLINE(misc-no-recursion) +RouteWalker::findRouteTo(const Link::End & currentEnd, const NodePtr & dest, float length) +{ + if (currentEnd.node == dest && length < solutionLength) { + bestSolution = currentSolution; + solutionLength = length; + return; + } + if (visited.contains(¤tEnd)) { // We've been here before + return; + } + visited.insert(¤tEnd); + for (const auto & nexts : currentEnd.nexts) { + const auto link = nexts.first.lock(); + currentSolution.push_back(link); + findRouteTo(link->ends[!nexts.second], dest, length + link->length); + currentSolution.pop_back(); + } + visited.erase(¤tEnd); +} diff --git a/game/network/routeWalker.h b/game/network/routeWalker.h new file mode 100644 index 0000000..7b1e1c8 --- /dev/null +++ b/game/network/routeWalker.h @@ -0,0 +1,24 @@ +#ifndef ROUTEWALKER_H +#define ROUTEWALKER_H + +#include "link.h" +#include <set> +#include <vector> + +class RouteWalker { +public: + using Solution = std::vector<LinkWPtr>; + + RouteWalker(); + + Solution findRouteTo(const Link::End & currentEnd, const NodePtr & dest); + +private: + void findRouteTo(const Link::End & currentEnd, const NodePtr & dest, float length); + + std::set<const Link::End *> visited; + Solution bestSolution, currentSolution; + float solutionLength; +}; + +#endif |