diff options
Diffstat (limited to 'game')
-rw-r--r-- | game/network/link.h | 6 | ||||
-rw-r--r-- | game/network/network.cpp | 14 | ||||
-rw-r--r-- | game/network/network.h | 14 | ||||
-rw-r--r-- | game/network/rail.cpp | 8 | ||||
-rw-r--r-- | game/network/rail.h | 8 | ||||
-rw-r--r-- | game/network/routeWalker.cpp | 4 | ||||
-rw-r--r-- | game/network/routeWalker.h | 4 | ||||
-rw-r--r-- | game/objectives/goto.cpp | 2 | ||||
-rw-r--r-- | game/objectives/goto.h | 2 |
9 files changed, 31 insertions, 31 deletions
diff --git a/game/network/link.h b/game/network/link.h index 6441c8b..2beb808 100644 --- a/game/network/link.h +++ b/game/network/link.h @@ -6,6 +6,7 @@ #include <maths.h> #include <memory> #include <special_members.hpp> +#include <stdTypeDefs.hpp> #include <utility> #include <vector> @@ -14,7 +15,7 @@ class Ray; // Generic network node // something that can be travelled to // it has location -class Node { +class Node : public StdTypeDefs<Node> { public: explicit Node(glm::vec3 p) noexcept : pos(p) {}; virtual ~Node() noexcept = default; @@ -23,7 +24,6 @@ public: glm::vec3 pos; }; -using NodePtr = std::shared_ptr<Node>; // Generic network link // something that can be travelled along @@ -38,7 +38,7 @@ public: using Nexts = std::vector<Next>; struct End { - NodePtr node; + Node::Ptr node; float dir; Nexts nexts {}; }; diff --git a/game/network/network.cpp b/game/network/network.cpp index 9683143..25dc384 100644 --- a/game/network/network.cpp +++ b/game/network/network.cpp @@ -13,13 +13,13 @@ Network::Network(const std::string & tn) : texture {Texture::cachedTexture.get(tn)} { } -NodePtr +Node::Ptr Network::nodeAt(glm::vec3 pos) { return newNodeAt(pos).first; } -std::pair<NodePtr, bool> +std::pair<Node::Ptr, bool> Network::newNodeAt(glm::vec3 pos) { const auto [n, i] = candidateNodeAt(pos); @@ -29,7 +29,7 @@ Network::newNodeAt(glm::vec3 pos) return {n, !i}; } -NodePtr +Node::Ptr Network::findNodeAt(glm::vec3 pos) const { if (const auto n = nodes.find(pos); n != nodes.end()) { @@ -38,7 +38,7 @@ Network::findNodeAt(glm::vec3 pos) const return {}; } -std::pair<NodePtr, bool> +std::pair<Node::Ptr, bool> Network::candidateNodeAt(glm::vec3 pos) const { if (const auto n = nodes.find(pos); n != nodes.end()) { @@ -47,12 +47,12 @@ Network::candidateNodeAt(glm::vec3 pos) const return {std::make_shared<Node>(pos), false}; } -NodePtr +Node::Ptr Network::intersectRayNodes(const Ray & ray) const { // Click within 2m of a node if (const auto node = std::find_if(nodes.begin(), nodes.end(), - [&ray](const NodePtr & node) { + [&ray](const Node::Ptr & node) { glm::vec3 ipos, inorm; return glm::intersectRaySphere(ray.start, ray.direction, node->pos, 2.F, ipos, inorm); }); @@ -88,7 +88,7 @@ Network::routeFromTo(const Link::End & start, glm::vec3 dest) const } Link::Nexts -Network::routeFromTo(const Link::End & end, const NodePtr & dest) const +Network::routeFromTo(const Link::End & end, const Node::Ptr & dest) const { return RouteWalker().findRouteTo(end, dest); } diff --git a/game/network/network.h b/game/network/network.h index 34e6a60..4ef6a4f 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -21,15 +21,15 @@ public: explicit Network(const std::string & textureName); virtual ~Network() = default; - [[nodiscard]] NodePtr findNodeAt(glm::vec3) const; - [[nodiscard]] NodePtr nodeAt(glm::vec3); - [[nodiscard]] std::pair<NodePtr, bool> newNodeAt(glm::vec3); - [[nodiscard]] std::pair<NodePtr, bool> candidateNodeAt(glm::vec3) const; + [[nodiscard]] Node::Ptr findNodeAt(glm::vec3) const; + [[nodiscard]] Node::Ptr nodeAt(glm::vec3); + [[nodiscard]] std::pair<Node::Ptr, bool> newNodeAt(glm::vec3); + [[nodiscard]] std::pair<Node::Ptr, bool> candidateNodeAt(glm::vec3) const; [[nodiscard]] virtual LinkPtr intersectRayLinks(const Ray &) const = 0; - [[nodiscard]] virtual NodePtr intersectRayNodes(const Ray &) const; + [[nodiscard]] virtual Node::Ptr intersectRayNodes(const Ray &) const; [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, glm::vec3) const; - [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const NodePtr &) const; + [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const Node::Ptr &) const; virtual LinkCPtr addStraight(glm::vec3, glm::vec3) = 0; virtual CLinks addJoins(glm::vec3, glm::vec3) = 0; @@ -37,7 +37,7 @@ public: protected: static void joinLinks(const LinkPtr & l, const LinkPtr & ol); - using Nodes = std::set<NodePtr, PtrMemberSorter<NodePtr, &Node::pos>>; + using Nodes = std::set<Node::Ptr, PtrMemberSorter<Node::Ptr, &Node::pos>>; Nodes nodes; std::shared_ptr<Texture> texture; }; diff --git a/game/network/rail.cpp b/game/network/rail.cpp index 73ab3bf..5fec7c1 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -128,9 +128,9 @@ round_sleepers(const float v) return round_frac(v, sleepers); } -RailLinkStraight::RailLinkStraight(const NodePtr & a, const NodePtr & b) : RailLinkStraight(a, b, b->pos - a->pos) { } +RailLinkStraight::RailLinkStraight(const Node::Ptr & a, const Node::Ptr & b) : RailLinkStraight(a, b, b->pos - a->pos) { } -RailLinkStraight::RailLinkStraight(NodePtr a, NodePtr b, const glm::vec3 & diff) : +RailLinkStraight::RailLinkStraight(Node::Ptr a, Node::Ptr b, const glm::vec3 & diff) : Link({std::move(a), vector_yaw(diff)}, {std::move(b), vector_yaw(-diff)}, glm::length(diff)) { if (glGenVertexArrays) { @@ -149,12 +149,12 @@ RailLinkStraight::RailLinkStraight(NodePtr a, NodePtr b, const glm::vec3 & diff) } } -RailLinkCurve::RailLinkCurve(const NodePtr & a, const NodePtr & b, glm::vec2 c) : +RailLinkCurve::RailLinkCurve(const Node::Ptr & a, const Node::Ptr & b, glm::vec2 c) : RailLinkCurve(a, b, c ^ a->pos.z, {!c, a->pos, b->pos}) { } -RailLinkCurve::RailLinkCurve(const NodePtr & a, const NodePtr & b, glm::vec3 c, const Arc arc) : +RailLinkCurve::RailLinkCurve(const Node::Ptr & a, const Node::Ptr & b, glm::vec3 c, const Arc arc) : Link({a, normalize(arc.first + half_pi)}, {b, normalize(arc.second - half_pi)}, (glm::length(a->pos - c)) * arc_length(arc)), LinkCurve {c, glm::length(ends[0].node->pos - c), arc} diff --git a/game/network/rail.h b/game/network/rail.h index c1cb579..78d4a86 100644 --- a/game/network/rail.h +++ b/game/network/rail.h @@ -38,18 +38,18 @@ RailLink::~RailLink() = default; class RailLinkStraight : public RailLink, public LinkStraight { public: - RailLinkStraight(const NodePtr &, const NodePtr &); + RailLinkStraight(const Node::Ptr &, const Node::Ptr &); private: - RailLinkStraight(NodePtr, NodePtr, const glm::vec3 & diff); + RailLinkStraight(Node::Ptr, Node::Ptr, const glm::vec3 & diff); }; class RailLinkCurve : public RailLink, public LinkCurve { public: - RailLinkCurve(const NodePtr &, const NodePtr &, glm::vec2); + RailLinkCurve(const Node::Ptr &, const Node::Ptr &, glm::vec2); private: - RailLinkCurve(const NodePtr &, const NodePtr &, glm::vec3, const Arc); + RailLinkCurve(const Node::Ptr &, const Node::Ptr &, glm::vec3, const Arc); }; class RailLinks : public NetworkOf<RailLink>, public WorldObject { diff --git a/game/network/routeWalker.cpp b/game/network/routeWalker.cpp index d669db2..cdbc879 100644 --- a/game/network/routeWalker.cpp +++ b/game/network/routeWalker.cpp @@ -9,7 +9,7 @@ RouteWalker::RouteWalker() : solutionLength {std::numeric_limits<float>::max()} { } RouteWalker::Solution -RouteWalker::findRouteTo(const Link::End & currentEnd, const NodePtr & dest) +RouteWalker::findRouteTo(const Link::End & currentEnd, const Node::Ptr & dest) { findRouteTo(currentEnd, dest, 0); return bestSolution; @@ -17,7 +17,7 @@ RouteWalker::findRouteTo(const Link::End & currentEnd, const NodePtr & dest) void // NOLINTNEXTLINE(misc-no-recursion) -RouteWalker::findRouteTo(const Link::End & currentEnd, const NodePtr & dest, float length) +RouteWalker::findRouteTo(const Link::End & currentEnd, const Node::Ptr & dest, float length) { if (currentEnd.node == dest && length < solutionLength) { bestSolution = currentSolution; diff --git a/game/network/routeWalker.h b/game/network/routeWalker.h index e0577ae..ebdf66e 100644 --- a/game/network/routeWalker.h +++ b/game/network/routeWalker.h @@ -9,10 +9,10 @@ public: RouteWalker(); - Solution findRouteTo(const Link::End & currentEnd, const NodePtr & dest); + Solution findRouteTo(const Link::End & currentEnd, const Node::Ptr & dest); private: - void findRouteTo(const Link::End & currentEnd, const NodePtr & dest, float length); + void findRouteTo(const Link::End & currentEnd, const Node::Ptr & dest, float length); std::set<const Link::End *> visited; Solution bestSolution, currentSolution; diff --git a/game/objectives/goto.cpp b/game/objectives/goto.cpp index 8581a2d..2d9ce75 100644 --- a/game/objectives/goto.cpp +++ b/game/objectives/goto.cpp @@ -9,7 +9,7 @@ #include <numeric> #include <vector> -GoTo::GoTo(Orders * o, const Link::End & cp, float d, const NodePtr & dest) : +GoTo::GoTo(Orders * o, const Link::End & cp, float d, const Node::Ptr & dest) : Objective(o), links(RouteWalker().findRouteTo(cp, dest)), startDist {d} { } diff --git a/game/objectives/goto.h b/game/objectives/goto.h index acd5e48..ad51ecf 100644 --- a/game/objectives/goto.h +++ b/game/objectives/goto.h @@ -8,7 +8,7 @@ class Orders; class GoTo : public Objective { public: - GoTo(Orders * os, const Link::End &, float, const NodePtr & dest); + GoTo(Orders * os, const Link::End &, float, const Node::Ptr & dest); [[nodiscard]] ActivityPtr createActivity() const override; [[nodiscard]] Link::Next navigate(Link::Nexts::const_iterator, Link::Nexts::const_iterator) const override; |