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* | Simplify vector addition/subtraction with differnt typesDan Goodliffe2024-02-24
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* Remove the generic cache completelyDan Goodliffe2024-01-26
* Remove the static texture cacheDan Goodliffe2024-01-25
* Bind the network profile in as uniformsDan Goodliffe2024-01-22
* Remove the old custom mesh per network link renderingDan Goodliffe2024-01-21
* Pass curve link radius, no recalculate, its constantDan Goodliffe2024-01-20
* Implement basic network curve part shaderDan Goodliffe2024-01-20
* Update network with vertex arrayDan Goodliffe2024-01-20
* Render rail network using new shadersDan Goodliffe2024-01-20
* Copy render vital link data to vertex bufferDan Goodliffe2024-01-20
* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
* Only create VAOs for the light type(s) in useDan Goodliffe2024-01-13
* Merge common parts of light type verticesDan Goodliffe2024-01-13
* Minor tidy upDan Goodliffe2024-01-13
* Add model support for point lightsDan Goodliffe2024-01-12
* Initial commit with working light instancingDan Goodliffe2024-01-10
* Add spot light definition, loader, and renderingDan Goodliffe2024-01-10
* Add the Illuminator (type) and Light (instance) classesDan Goodliffe2024-01-09
* Remove PositionxD from NetworkDan Goodliffe2024-01-07
* Global positions in network dataDan Goodliffe2024-01-07
* Remove Position3D from RailVehicleDan Goodliffe2024-01-07
* Template Ray on position typeDan Goodliffe2024-01-07
* Unified crossProductDan Goodliffe2024-01-07
* Helper to create a cubiod from dimensionsDan Goodliffe2024-01-06
* Simplified RailVehicle::intersectRayDan Goodliffe2024-01-06
* Remove more use of legacy types and unnecessary pointers from selectable inte...Dan Goodliffe2024-01-01
* Remove more use of legacy typesDan Goodliffe2024-01-01
* Remove misleading power operator^ on vec2/3Dan Goodliffe2023-12-29
* Remove weird operator! on vec2/3Dan Goodliffe2023-12-29
* Use new calc types in geoDataDan Goodliffe2023-12-17
* Render correct VAO for rail vehicle shadowsDan Goodliffe2023-12-03
* Handle the case where the ray never enters the mapDan Goodliffe2023-12-02
* Extend ray for intersect walk to cover the extents of the mapDan Goodliffe2023-12-02
* Replace positionAt with pure integer versionDan Goodliffe2023-12-02
* Fix terrain texture tilingDan Goodliffe2023-11-26
* Calculate vertex normals onlyDan Goodliffe2023-11-26
* Merge branch 'ints' into terrainDan Goodliffe2023-11-26
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| * Model positions as integersDan Goodliffe2023-11-25
| * Remove getTransformDan Goodliffe2023-11-25
| * Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| * Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
| * Refactor BufferedLocationT to use a callbackDan Goodliffe2023-11-11
| * WIP typedefing just about everything elseDan Goodliffe2023-11-09
| * WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
| * WIP typedefing all the things - headersDan Goodliffe2023-11-07
| * Reformat with new clang-formatDan Goodliffe2023-11-07
* | Fix todo for handling a terrain walk from outside the meshDan Goodliffe2023-11-05
* | Fix calculating extentsDan Goodliffe2023-11-05
* | Fix and split linesCrossDan Goodliffe2023-11-05
* | Add methods to walk the boundary of the terrain meshDan Goodliffe2023-11-05