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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
...
*
Remove the static texture cache
Dan Goodliffe
2024-01-25
*
Bind the network profile in as uniforms
Dan Goodliffe
2024-01-22
*
Remove the old custom mesh per network link rendering
Dan Goodliffe
2024-01-21
*
Pass curve link radius, no recalculate, its constant
Dan Goodliffe
2024-01-20
*
Implement basic network curve part shader
Dan Goodliffe
2024-01-20
*
Update network with vertex array
Dan Goodliffe
2024-01-20
*
Render rail network using new shaders
Dan Goodliffe
2024-01-20
*
Copy render vital link data to vertex buffer
Dan Goodliffe
2024-01-20
*
We only need 3x3 matrix for model rotation spec
Dan Goodliffe
2024-01-13
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Only create VAOs for the light type(s) in use
Dan Goodliffe
2024-01-13
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Merge common parts of light type vertices
Dan Goodliffe
2024-01-13
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Minor tidy up
Dan Goodliffe
2024-01-13
*
Add model support for point lights
Dan Goodliffe
2024-01-12
*
Initial commit with working light instancing
Dan Goodliffe
2024-01-10
*
Add spot light definition, loader, and rendering
Dan Goodliffe
2024-01-10
*
Add the Illuminator (type) and Light (instance) classes
Dan Goodliffe
2024-01-09
*
Remove PositionxD from Network
Dan Goodliffe
2024-01-07
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Global positions in network data
Dan Goodliffe
2024-01-07
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Remove Position3D from RailVehicle
Dan Goodliffe
2024-01-07
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Template Ray on position type
Dan Goodliffe
2024-01-07
*
Unified crossProduct
Dan Goodliffe
2024-01-07
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Helper to create a cubiod from dimensions
Dan Goodliffe
2024-01-06
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Simplified RailVehicle::intersectRay
Dan Goodliffe
2024-01-06
*
Remove more use of legacy types and unnecessary pointers from selectable inte...
Dan Goodliffe
2024-01-01
*
Remove more use of legacy types
Dan Goodliffe
2024-01-01
*
Remove misleading power operator^ on vec2/3
Dan Goodliffe
2023-12-29
*
Remove weird operator! on vec2/3
Dan Goodliffe
2023-12-29
*
Use new calc types in geoData
Dan Goodliffe
2023-12-17
*
Render correct VAO for rail vehicle shadows
Dan Goodliffe
2023-12-03
*
Handle the case where the ray never enters the map
Dan Goodliffe
2023-12-02
*
Extend ray for intersect walk to cover the extents of the map
Dan Goodliffe
2023-12-02
*
Replace positionAt with pure integer version
Dan Goodliffe
2023-12-02
*
Fix terrain texture tiling
Dan Goodliffe
2023-11-26
*
Calculate vertex normals only
Dan Goodliffe
2023-11-26
*
Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
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\
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*
Model positions as integers
Dan Goodliffe
2023-11-25
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*
Remove getTransform
Dan Goodliffe
2023-11-25
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*
Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
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*
Send position and rotation matrix to GPU separately
Dan Goodliffe
2023-11-13
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*
Refactor BufferedLocationT to use a callback
Dan Goodliffe
2023-11-11
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*
WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
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*
WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
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*
WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
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*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
*
|
Fix todo for handling a terrain walk from outside the mesh
Dan Goodliffe
2023-11-05
*
|
Fix calculating extents
Dan Goodliffe
2023-11-05
*
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Fix and split linesCross
Dan Goodliffe
2023-11-05
*
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Add methods to walk the boundary of the terrain mesh
Dan Goodliffe
2023-11-05
*
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Refactor to further simplify line/point operations
Dan Goodliffe
2023-11-04
*
|
Simplify some logic with the triangle construct
Dan Goodliffe
2023-11-04
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