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Commit message (Expand)AuthorAge
* Pass lintersDan Goodliffe2021-02-20
* Pass a cppcheckDan Goodliffe2021-02-20
* Custom land and water shadersDan Goodliffe2021-02-20
* Create smoother terrainDan Goodliffe2021-02-20
* Mesh split, bogeys follow rails.Dan Goodliffe2021-02-19
* Split landmass and water texturesDan Goodliffe2021-02-17
* Split landmass and water meshesDan Goodliffe2021-02-17
* Don't keep the terrain vertex and index vectorsDan Goodliffe2021-02-17
* Tidy code for calculating position of rail vehicle by bogeysDan Goodliffe2021-02-16
* Rename types in LinkHistoryDan Goodliffe2021-02-16
* Define a vehicle weak ptrDan Goodliffe2021-02-15
* Increase length of Brush47Dan Goodliffe2021-02-15
* Return a Physical's whole location, not just positionDan Goodliffe2021-02-15
* Basic support for rail wagonsDan Goodliffe2021-02-15
* Correctly follow rails according to wheelbaseDan Goodliffe2021-02-14
* Maintain a history of links traversedDan Goodliffe2021-02-14
* Link weak_ptrsDan Goodliffe2021-02-14
* Code tidy-upDan Goodliffe2021-02-14
* Add our first vehicleDan Goodliffe2021-02-14
* Apply pitch to vehicles on a linkDan Goodliffe2021-02-14
* Fix vertical offset of curved railsDan Goodliffe2021-02-14
* Rename flat_angle to vector_yawDan Goodliffe2021-02-14
* Don't copy shared_ptrsDan Goodliffe2021-02-14
* Support getting the position at a point along a linkDan Goodliffe2021-02-14
* Keep radius and arc as part of rail curveDan Goodliffe2021-02-14
* Join links in rail graphDan Goodliffe2021-02-14
* Correctly scaled railsDan Goodliffe2021-02-14
* Floating point seconds TickDurationDan Goodliffe2021-02-14
* Construct an Arc from three pointsDan Goodliffe2021-02-14
* Single function for generating the rail link meshDan Goodliffe2021-02-07
* Factor a lot of maths and stuff into utilityDan Goodliffe2021-02-07
* Links have length, ends have entry directionDan Goodliffe2021-02-07
* Fix up the maths in creating curved railsDan Goodliffe2021-02-06
* Initial commit adding curved rail piecesDan Goodliffe2021-02-05
* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
* Create terrain as collection of meshesDan Goodliffe2021-02-04
* Restructure to allow a resource path and testingDan Goodliffe2021-02-04
* Basic support for loading a heightmap from an imageDan Goodliffe2021-01-28
* Split common terrain code outDan Goodliffe2021-01-28
* Generate some random terrain with a water layerDan Goodliffe2021-01-26
* Use vector sizes when passing terrain to openglDan Goodliffe2021-01-26
* Generate some basic flat terrainDan Goodliffe2021-01-25
* Move texture cache to Texture classDan Goodliffe2021-01-25
* Split physical objects from renderable onesDan Goodliffe2021-01-25
* Remove the weird view/model/camera connectednessDan Goodliffe2021-01-24
* Allow physical objects to share meshes and texturesDan Goodliffe2021-01-23
* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18