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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-25 00:55:43 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-25 00:55:43 +0000 |
commit | d51f188c130667c44c44371c2e258cb0e29f3505 (patch) | |
tree | 3b1b3a691f53964e7530e30a3bdd23879235d27f /game | |
parent | Basic key controls to move the camera around (diff) | |
download | ilt-d51f188c130667c44c44371c2e258cb0e29f3505.tar.bz2 ilt-d51f188c130667c44c44371c2e258cb0e29f3505.tar.xz ilt-d51f188c130667c44c44371c2e258cb0e29f3505.zip |
Split physical objects from renderable ones
Diffstat (limited to 'game')
-rw-r--r-- | game/physical.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/game/physical.h b/game/physical.h index 5f624b0..44af5e6 100644 --- a/game/physical.h +++ b/game/physical.h @@ -2,6 +2,7 @@ #define PHYSICAL_H #include <gfx/gl/transform.h> +#include <gfx/renderable.h> #include <glm/glm.hpp> #include <memory> #include <string> @@ -11,11 +12,11 @@ class Mesh; class Texture; template<typename Obj> class Cache; -class Physical { +class Physical : public Renderable { public: Physical(glm::vec3 where, const std::string & m, const std::string & t); - void render(const Shader & shader) const; + void render(const Shader & shader) const override; [[nodiscard]] const auto & getPosition() const |