From d51f188c130667c44c44371c2e258cb0e29f3505 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 25 Jan 2021 00:55:43 +0000 Subject: Split physical objects from renderable ones --- game/physical.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'game') diff --git a/game/physical.h b/game/physical.h index 5f624b0..44af5e6 100644 --- a/game/physical.h +++ b/game/physical.h @@ -2,6 +2,7 @@ #define PHYSICAL_H #include +#include #include #include #include @@ -11,11 +12,11 @@ class Mesh; class Texture; template class Cache; -class Physical { +class Physical : public Renderable { public: Physical(glm::vec3 where, const std::string & m, const std::string & t); - void render(const Shader & shader) const; + void render(const Shader & shader) const override; [[nodiscard]] const auto & getPosition() const -- cgit v1.2.3