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| * WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
| * WIP typedefing all the things - headersDan Goodliffe2023-11-07
| * Reformat with new clang-formatDan Goodliffe2023-11-07
* | Fix todo for handling a terrain walk from outside the meshDan Goodliffe2023-11-05
* | Fix calculating extentsDan Goodliffe2023-11-05
* | Fix and split linesCrossDan Goodliffe2023-11-05
* | Add methods to walk the boundary of the terrain meshDan Goodliffe2023-11-05
* | Refactor to further simplify line/point operationsDan Goodliffe2023-11-04
* | Simplify some logic with the triangle constructDan Goodliffe2023-11-04
* | Rename TerrainMesh to GeoData to drop inplaceDan Goodliffe2023-11-04
* | Calculate and expose the extents of the terrain meshDan Goodliffe2023-11-04
* | Static helper for loading ASCII grid dataDan Goodliffe2023-11-04
* | Implement terrain intersect rayDan Goodliffe2023-11-03
* | Helper to get cartesian position from baricentric on TriangleDan Goodliffe2023-11-03
* | Terrain mesh method for getting the height/position at a point on the surfaceDan Goodliffe2023-11-02
* | Generic N-dimensional terrain triangleDan Goodliffe2023-11-02
* | Make PointFace harder to misuseDan Goodliffe2023-10-31
* | Update walk/walkUntil to work on PointFace from parameterDan Goodliffe2023-10-31
* | Helper type for storing/passing/returning a point and its containing faceDan Goodliffe2023-10-31
* | Initial commit of walk/walkUtil terrainDan Goodliffe2023-10-31
* | Initial commit of findPoint on terrainDan Goodliffe2023-10-29
* | Initial OpenMesh based terrain data and testsDan Goodliffe2023-10-28
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* Swap GLEW for more modern gladDan Goodliffe2023-05-28
* Templated BufferedLocation and single buffer storage for RVC locationsDan Goodliffe2023-05-06
* Refactor InstanceVertices in terms of glContainerDan Goodliffe2023-05-01
* Reformat with new clang-format 16Dan Goodliffe2023-04-29
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Draw rail vehicle classes and foliage with new mesh instance helperDan Goodliffe2023-04-26
* Pop and complete instanced shadow supportDan Goodliffe2023-04-26
* Handle rendering of RailVehicles through RailVehicleClass instancingDan Goodliffe2023-04-23
* Use Location::getTransform in Plant instead of duplicatingDan Goodliffe2023-04-23
* Switch to render trees in bulk through foliage asset renderingDan Goodliffe2023-04-20
* Assets moved to global game stateDan Goodliffe2023-04-17
* Remove the old .obj load, assets and supporting stuffDan Goodliffe2023-04-14
* Add missing forward declarationDan Goodliffe2023-04-13
* Plants are world objectsDan Goodliffe2023-04-10
* Add the plant/foliage game item conceptsDan Goodliffe2023-04-10
* Support creating a super texture from fragmentsDan Goodliffe2023-03-14
* Default RailVehicle bogie positions according to class wheelBaseDan Goodliffe2023-03-04
* RailVehicleClass now renders bogie shadows as well as bodyDan Goodliffe2023-03-04
* Load length, wheelBase and maxSpeed RailVehicleClass properties from XMLDan Goodliffe2023-03-04
* RailVehicleClass texture might be nullDan Goodliffe2023-03-04
* Support and load factory asset directly into a RailVehicleClass instanceDan Goodliffe2023-03-04
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03
* Rename rdiv to ratio and add a vec2 overrideDan Goodliffe2022-11-18
* Remove useless GeoData default constructorDan Goodliffe2022-11-14
* Restructure how shaders are worked withDan Goodliffe2022-11-03
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
* Setting texture unit on bindDan Goodliffe2022-10-30