diff options
| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 19:47:46 +0000 | 
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-11-03 19:48:31 +0000 | 
| commit | c3eea71370eb94cff1fd96185458643fab6eb2c5 (patch) | |
| tree | cb331dd81d9cb36d69e1b659353796ec170a78e4 /game | |
| parent | Rename Shader to SceneShader (diff) | |
| download | ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.bz2 ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.tar.xz ilt-c3eea71370eb94cff1fd96185458643fab6eb2c5.zip | |
Restructure how shaders are worked with
Needs a tidy-up
Diffstat (limited to 'game')
| -rw-r--r-- | game/network/network.impl.h | 2 | ||||
| -rw-r--r-- | game/terrain.cpp | 5 | ||||
| -rw-r--r-- | game/vehicles/railVehicleClass.cpp | 6 | 
3 files changed, 6 insertions, 7 deletions
| diff --git a/game/network/network.impl.h b/game/network/network.impl.h index 5f60c80..045335f 100644 --- a/game/network/network.impl.h +++ b/game/network/network.impl.h @@ -7,7 +7,7 @@ void  NetworkOf<T>::render(const SceneShader & shader) const  {  	if constexpr (std::is_base_of_v<Renderable, T>) { -		shader.setModel(Location {}, SceneShader::Program::StaticPos); +		shader.absolute.use();  		texture->bind();  		links.apply(&Renderable::render, shader);  	} diff --git a/game/terrain.cpp b/game/terrain.cpp index 911a541..31f7fb1 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -85,12 +85,11 @@ Terrain::tick(TickDuration dur)  void  Terrain::render(const SceneShader & shader) const  { -	shader.setModel(Location {}, SceneShader::Program::LandMass); +	shader.landmass.use();  	grass->bind();  	meshes.apply(&Mesh::Draw); -	shader.setModel(Location {}, SceneShader::Program::Water); -	shader.setUniform("waves", {waveCycle, 0, 0}); +	shader.water.use(waveCycle);  	water->bind();  	meshes.apply(&Mesh::Draw);  } diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 7d69338..5bcdc6e 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -42,13 +42,13 @@ void  RailVehicleClass::render(  		const SceneShader & shader, const Location & location, const std::array<Location, 2> & bl) const  { +	shader.basic.use(location);  	texture->bind(); +	bodyMesh->Draw();  	for (auto b = 0U; b < bogies.size(); ++b) { -		shader.setModel(bl[b]); +		shader.basic.setModel(bl[b]);  		bogies[b]->Draw();  	} -	shader.setModel(location); -	bodyMesh->Draw();  }  float | 
