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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-04 12:14:59 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-04 12:26:00 +0000
commitc463bce75418a145d319f214571e30df311ff8df (patch)
tree07dab50c7ad4b728aff6b993bdc9bcf43b912c58 /game
parentStatic helper for loading ASCII grid data (diff)
downloadilt-c463bce75418a145d319f214571e30df311ff8df.tar.bz2
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Calculate and expose the extents of the terrain mesh
Diffstat (limited to 'game')
-rw-r--r--game/terrain2.cpp5
-rw-r--r--game/terrain2.h9
2 files changed, 14 insertions, 0 deletions
diff --git a/game/terrain2.cpp b/game/terrain2.cpp
index 105eb33..0e8b78e 100644
--- a/game/terrain2.cpp
+++ b/game/terrain2.cpp
@@ -24,10 +24,15 @@ TerrainMesh::loadFromAsciiGrid(const std::filesystem::path & input)
std::vector<VertexHandle> vertices;
vertices.reserve(ncols * nrows);
TerrainMesh mesh;
+ mesh.lowerExtent = {xllcorner, yllcorner, std::numeric_limits<float>::max()};
+ mesh.upperExtent
+ = {xllcorner + (cellsize * ncols), yllcorner + (cellsize * nrows), std::numeric_limits<float>::min()};
for (size_t row = 0; row < nrows; ++row) {
for (size_t col = 0; col < ncols; ++col) {
float height = 0;
f >> height;
+ mesh.upperExtent.z = std::max(mesh.upperExtent.z, height);
+ mesh.lowerExtent.z = std::min(mesh.lowerExtent.z, height);
vertices.push_back(mesh.add_vertex({xllcorner + (col * cellsize), yllcorner + (row * cellsize), height}));
}
}
diff --git a/game/terrain2.h b/game/terrain2.h
index 69cd380..eda56d0 100644
--- a/game/terrain2.h
+++ b/game/terrain2.h
@@ -77,8 +77,17 @@ public:
void walk(const PointFace & from, const glm::vec2 to, const std::function<void(FaceHandle)> & op) const;
void walkUntil(const PointFace & from, const glm::vec2 to, const std::function<bool(FaceHandle)> & op) const;
+ [[nodiscard]] auto
+ getExtents() const
+ {
+ return std::tie(lowerExtent, upperExtent);
+ }
+
protected:
[[nodiscard]] static bool triangleContainsPoint(const glm::vec2, const glm::vec2, const glm::vec2, const glm::vec2);
[[nodiscard]] bool triangleContainsPoint(const glm::vec2, FaceHandle) const;
[[nodiscard]] bool triangleContainsPoint(const glm::vec2, ConstFaceVertexIter) const;
+
+private:
+ glm::vec3 lowerExtent {}, upperExtent {};
};