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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-10 18:31:57 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-10 18:31:57 +0100 |
commit | 5215c297280e5440881bcc495ef75a86a5708b03 (patch) | |
tree | 3fcfaee271f915186a8bb1906f09e1fec2ca536e /game | |
parent | Load texture fragment images as we go, make the image a member (diff) | |
download | ilt-5215c297280e5440881bcc495ef75a86a5708b03.tar.bz2 ilt-5215c297280e5440881bcc495ef75a86a5708b03.tar.xz ilt-5215c297280e5440881bcc495ef75a86a5708b03.zip |
Plants are world objects
Diffstat (limited to 'game')
-rw-r--r-- | game/scenary/plant.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/game/scenary/plant.h b/game/scenary/plant.h index 7f964eb..55acca1 100644 --- a/game/scenary/plant.h +++ b/game/scenary/plant.h @@ -1,16 +1,22 @@ #pragma once #include "foliage.h" +#include "game/worldobject.h" #include "gfx/renderable.h" #include "location.hpp" -class Plant : public Renderable { +class Plant : public Renderable, public WorldObject { std::shared_ptr<const Foliage> type; Location position; void render(const SceneShader & shader) const override; void shadows(const ShadowMapper & shadowMapper) const override; + void + tick(TickDuration) override + { + } + public: Plant(std::shared_ptr<const Foliage> type, Location position) : type(std::move(type)), position(position) { } }; |