| Commit message (Expand) | Author | Age |
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* | Introduce a basic terrain surface type asset | Dan Goodliffe | 2024-04-10 |
* | Add GeoData face property for surface type | Dan Goodliffe | 2024-04-08 |
* | Stripped down water vertex and simplified shaders | Dan Goodliffe | 2024-04-07 |
* | Create water squares/polygons only where required | Dan Goodliffe | 2024-04-07 |
* | Fix creating a flat terrain of exactly the requested size | Dan Goodliffe | 2024-04-07 |
* | Split water from terrain | Dan Goodliffe | 2024-04-06 |
* | Don't garbage collect the terrain mesh | Dan Goodliffe | 2024-04-04 |
* | Update normals only as required | Dan Goodliffe | 2024-04-04 |
* | Boundary edge and one time split with repeated 4-way split of large faces | Dan Goodliffe | 2024-04-01 |
* | Add lots of simple triangle property helpers | Dan Goodliffe | 2024-04-01 |
* | Replace face 4-way split | Dan Goodliffe | 2024-04-01 |
* | Factor out some helper lambdas into members | Dan Goodliffe | 2024-03-31 |
* | Split long boundary edges | Dan Goodliffe | 2024-03-31 |
* | Split faces with two large boundary sides | Dan Goodliffe | 2024-03-31 |
* | Don't save original face handles | Dan Goodliffe | 2024-03-31 |
* | Handle almost straight edges with a simple bisect | Dan Goodliffe | 2024-03-30 |
* | Dedupe addition of extrusions | Dan Goodliffe | 2024-03-23 |
* | Handle and test concave surface boundaries | Dan Goodliffe | 2024-03-23 |
* | Create extents purely from corner arcs | Dan Goodliffe | 2024-03-23 |
* | Remove boundary collection | Dan Goodliffe | 2024-03-23 |
* | Extract vector_normal helper into lib | Dan Goodliffe | 2024-03-23 |
* | Add helper constructors to Arc | Dan Goodliffe | 2024-03-21 |
* | Make arc_length a member function | Dan Goodliffe | 2024-03-21 |
* | Simplify creation of planes | Dan Goodliffe | 2024-03-18 |
* | maybe_unused return from cut point search | Dan Goodliffe | 2024-03-18 |
* | Switch to using planes instead of triangles for deformaton cut | Dan Goodliffe | 2024-03-18 |
* | Fix generation of halfedge extrusion extents | Dan Goodliffe | 2024-03-14 |
* | Simplify cut loop and termination case search | Dan Goodliffe | 2024-03-14 |
* | Rewrite most of setHeights | Dan Goodliffe | 2024-03-08 |
* | Bail out early if the input does not define an area | Dan Goodliffe | 2024-03-08 |
* | Remove the nosplit list | Dan Goodliffe | 2024-02-24 |
* | Psycho-rebased branch deform-terrain on top of main | Dan Goodliffe | 2024-02-24 |
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| * | First cut of terrain deformation | Dan Goodliffe | 2024-02-22 |
| * | Fix calculation of texture coords of terrain | Dan Goodliffe | 2024-02-22 |
| * | Fix getting cartesian coords from triangle baripos | Dan Goodliffe | 2024-02-14 |
| * | Include face handle in intersectRay result | Dan Goodliffe | 2024-02-13 |
| * | Add helpers for testing for triangle overlap/containedness | Dan Goodliffe | 2024-02-12 |
| * | Create flat GeoData as 10m squares instead of one big square | Dan Goodliffe | 2024-02-12 |
* | | Simplify vector addition/subtraction with differnt types | Dan Goodliffe | 2024-02-24 |
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* | Remove the generic cache completely | Dan Goodliffe | 2024-01-26 |
* | Remove the static texture cache | Dan Goodliffe | 2024-01-25 |
* | Bind the network profile in as uniforms | Dan Goodliffe | 2024-01-22 |
* | Remove the old custom mesh per network link rendering | Dan Goodliffe | 2024-01-21 |
* | Pass curve link radius, no recalculate, its constant | Dan Goodliffe | 2024-01-20 |
* | Implement basic network curve part shader | Dan Goodliffe | 2024-01-20 |
* | Update network with vertex array | Dan Goodliffe | 2024-01-20 |
* | Render rail network using new shaders | Dan Goodliffe | 2024-01-20 |
* | Copy render vital link data to vertex buffer | Dan Goodliffe | 2024-01-20 |
* | We only need 3x3 matrix for model rotation spec | Dan Goodliffe | 2024-01-13 |
* | Only create VAOs for the light type(s) in use | Dan Goodliffe | 2024-01-13 |