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authorDan Goodliffe <dan@randomdan.homeip.net>2024-03-23 18:04:57 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-03-23 18:04:57 +0000
commitc6c0d8005880d73b8560bcb10c34a6e8b2da703e (patch)
tree6e33f8f41154c2731435222856378d2c020893a9 /game
parentAdd helper constructors to Arc (diff)
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Extract vector_normal helper into lib
Diffstat (limited to 'game')
-rw-r--r--game/geoData.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/game/geoData.cpp b/game/geoData.cpp
index aaa2548..4273be6 100644
--- a/game/geoData.cpp
+++ b/game/geoData.cpp
@@ -417,17 +417,13 @@ GeoData::setHeights(const std::span<const GlobalPosition3D> triangleStrip)
std::vector<Extrusion> extrusionExtents;
std::for_each(boundary.begin(), boundary.end(), [this, &extrusionExtents](const auto boundaryHeh) {
- const auto vectorNormal = []<typename T, glm::qualifier Q>(const glm::vec<2, T, Q> & v) -> glm::vec<2, T, Q> {
- return {-v.y, v.x};
- };
-
const auto boundaryVertex = from_vertex_handle(boundaryHeh);
const auto nextBoundaryVertex = to_vertex_handle(boundaryHeh);
const auto p0 = point(from_vertex_handle(prev_halfedge_handle(boundaryHeh)));
const auto p1 = point(boundaryVertex);
const auto p2 = point(nextBoundaryVertex);
- const auto e0 = glm::normalize(vectorNormal(RelativePosition2D(p1 - p0)));
- const auto e1 = glm::normalize(vectorNormal(RelativePosition2D(p2 - p1)));
+ const auto e0 = glm::normalize(vector_normal(RelativePosition2D(p1 - p0)));
+ const auto e1 = glm::normalize(vector_normal(RelativePosition2D(p2 - p1)));
const auto doExtrusion = [this](VertexHandle & extrusionVertex, Direction2D direction,
GlobalPosition3D boundaryVertex, RelativeDistance vert) {