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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
*
Initial OpenMesh based terrain data and tests
Dan Goodliffe
2023-10-28
*
Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
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Templated BufferedLocation and single buffer storage for RVC locations
Dan Goodliffe
2023-05-06
*
Refactor InstanceVertices in terms of glContainer
Dan Goodliffe
2023-05-01
*
Reformat with new clang-format 16
Dan Goodliffe
2023-04-29
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Draw rail vehicle classes and foliage with new mesh instance helper
Dan Goodliffe
2023-04-26
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Pop and complete instanced shadow support
Dan Goodliffe
2023-04-26
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Handle rendering of RailVehicles through RailVehicleClass instancing
Dan Goodliffe
2023-04-23
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Use Location::getTransform in Plant instead of duplicating
Dan Goodliffe
2023-04-23
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Switch to render trees in bulk through foliage asset rendering
Dan Goodliffe
2023-04-20
*
Assets moved to global game state
Dan Goodliffe
2023-04-17
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Remove the old .obj load, assets and supporting stuff
Dan Goodliffe
2023-04-14
*
Add missing forward declaration
Dan Goodliffe
2023-04-13
*
Plants are world objects
Dan Goodliffe
2023-04-10
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Add the plant/foliage game item concepts
Dan Goodliffe
2023-04-10
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Support creating a super texture from fragments
Dan Goodliffe
2023-03-14
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Default RailVehicle bogie positions according to class wheelBase
Dan Goodliffe
2023-03-04
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RailVehicleClass now renders bogie shadows as well as body
Dan Goodliffe
2023-03-04
*
Load length, wheelBase and maxSpeed RailVehicleClass properties from XML
Dan Goodliffe
2023-03-04
*
RailVehicleClass texture might be null
Dan Goodliffe
2023-03-04
*
Support and load factory asset directly into a RailVehicleClass instance
Dan Goodliffe
2023-03-04
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
*
Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03
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Rename rdiv to ratio and add a vec2 override
Dan Goodliffe
2022-11-18
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Remove useless GeoData default constructor
Dan Goodliffe
2022-11-14
*
Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
*
Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
*
Setting texture unit on bind
Dan Goodliffe
2022-10-30
*
Implement extending a network to join link ends
Dan Goodliffe
2022-10-28
*
Implement extending a network into open space
Dan Goodliffe
2022-10-28
*
Move findDir into member function findNodeDirection
Dan Goodliffe
2022-10-28
*
Rename shadowing variable
Dan Goodliffe
2022-10-22
*
Tidy network node insertion/searching
Dan Goodliffe
2022-10-22
*
Add free extend builder with placeholder network support
Dan Goodliffe
2022-10-15
*
Network candidate links
Dan Goodliffe
2022-10-14
*
Standard typedefs for Mesh
Dan Goodliffe
2022-10-13
*
Standard typedefs for Link
Dan Goodliffe
2022-10-13
*
Standard typedefs for Node
Dan Goodliffe
2022-10-13
*
Search node network without creating temporary nodes on the heap
Dan Goodliffe
2022-10-13
*
Support searching node network by vec3 position
Dan Goodliffe
2022-10-13
*
Add candidateNodeAt, returns a network node why may not be part of the network
Dan Goodliffe
2022-10-11
*
Fix return type of network link factories
Dan Goodliffe
2022-10-11
*
Add a rather dumb builder for joining nodes
Dan Goodliffe
2022-10-08
*
Move addStraight to impl.h
Dan Goodliffe
2022-10-08
*
Add addStright to Network which looks up StraightLink in the network type
Dan Goodliffe
2022-10-08
*
Split network intersect ray functions and return specific types
Dan Goodliffe
2022-10-08
*
Add support for searching a network for a ray intersection
Dan Goodliffe
2022-10-02
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Latest clang-formatting
Dan Goodliffe
2022-10-02
*
Link functions for testing if a ray clicks them
Dan Goodliffe
2022-08-29
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