| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Fix naming violations in Mesh | Dan Goodliffe | 2 days |
| * | Replace use of VertexArrayObject with glVertexArray/glBuffer DSA versions | Dan Goodliffe | 3 days |
| * | Create AxisAlignedBoundingBox | Dan Goodliffe | 2025-03-11 |
| * | Pass frustum into render functions | Dan Goodliffe | 2025-03-07 |
| * | Stripped down water vertex and simplified shaders | Dan Goodliffe | 2024-04-07 |
| * | Create water squares/polygons only where required | Dan Goodliffe | 2024-04-07 |
| * | Split water from terrain | Dan Goodliffe | 2024-04-06 |
