summaryrefslogtreecommitdiff
path: root/game/water.cpp
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-06 00:25:22 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-07 02:04:35 +0000
commit625b78bba16dcbbe97fa84bbf8f2273472d79ade (patch)
tree726fb728ee2f04eeed06875cb59c46cd5147a311 /game/water.cpp
parentSplit core view definition out of Camera into Frustum (diff)
downloadilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.bz2
ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.tar.xz
ilt-625b78bba16dcbbe97fa84bbf8f2273472d79ade.zip
Pass frustum into render functions
Support for culling objects outside the view frustum
Diffstat (limited to 'game/water.cpp')
-rw-r--r--game/water.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/water.cpp b/game/water.cpp
index f720e3e..94a8596 100644
--- a/game/water.cpp
+++ b/game/water.cpp
@@ -102,7 +102,7 @@ Water::tick(TickDuration dur)
}
void
-Water::render(const SceneShader & shader) const
+Water::render(const SceneShader & shader, const Frustum &) const
{
shader.water.use(waveCycle);
water->bind();