From 625b78bba16dcbbe97fa84bbf8f2273472d79ade Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Thu, 6 Mar 2025 00:25:22 +0000 Subject: Pass frustum into render functions Support for culling objects outside the view frustum --- game/water.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/water.cpp') diff --git a/game/water.cpp b/game/water.cpp index f720e3e..94a8596 100644 --- a/game/water.cpp +++ b/game/water.cpp @@ -102,7 +102,7 @@ Water::tick(TickDuration dur) } void -Water::render(const SceneShader & shader) const +Water::render(const SceneShader & shader, const Frustum &) const { shader.water.use(waveCycle); water->bind(); -- cgit v1.2.3