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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-07 12:56:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-07 14:17:44 +0000
commitb39a4169e3fe94f3b7c63ed820f299396add571a (patch)
treedb2a4252d256e7ce26f68dce8cdda6bf4fd80446 /game/water.cpp
parentAdd glVertexArray useBuffer (diff)
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Fix naming violations in Mesh
They've existed and been annoying since the day I first created it from online examples.
Diffstat (limited to 'game/water.cpp')
-rw-r--r--game/water.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/water.cpp b/game/water.cpp
index 0657214..0f72918 100644
--- a/game/water.cpp
+++ b/game/water.cpp
@@ -106,5 +106,5 @@ Water::render(const SceneShader & shader, const Frustum &) const
{
shader.water.use(waveCycle);
water->bind();
- meshes.apply(&MeshT<GlobalPosition3D>::Draw);
+ meshes.apply(&MeshT<GlobalPosition3D>::draw);
}