From b39a4169e3fe94f3b7c63ed820f299396add571a Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sat, 7 Mar 2026 12:56:33 +0000 Subject: Fix naming violations in Mesh They've existed and been annoying since the day I first created it from online examples. --- game/water.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/water.cpp') diff --git a/game/water.cpp b/game/water.cpp index 0657214..0f72918 100644 --- a/game/water.cpp +++ b/game/water.cpp @@ -106,5 +106,5 @@ Water::render(const SceneShader & shader, const Frustum &) const { shader.water.use(waveCycle); water->bind(); - meshes.apply(&MeshT::Draw); + meshes.apply(&MeshT::draw); } -- cgit v1.3