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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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vehicles
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Author
Age
*
Simplified RailVehicle::intersectRay
Dan Goodliffe
2024-01-06
*
Remove more use of legacy types and unnecessary pointers from selectable inte...
Dan Goodliffe
2024-01-01
*
Remove more use of legacy types
Dan Goodliffe
2024-01-01
*
Render correct VAO for rail vehicle shadows
Dan Goodliffe
2023-12-03
*
Model positions as integers
Dan Goodliffe
2023-11-25
*
Remove getTransform
Dan Goodliffe
2023-11-25
*
Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
*
Send position and rotation matrix to GPU separately
Dan Goodliffe
2023-11-13
*
Refactor BufferedLocationT to use a callback
Dan Goodliffe
2023-11-11
*
WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
*
WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
*
Templated BufferedLocation and single buffer storage for RVC locations
Dan Goodliffe
2023-05-06
*
Refactor InstanceVertices in terms of glContainer
Dan Goodliffe
2023-05-01
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Draw rail vehicle classes and foliage with new mesh instance helper
Dan Goodliffe
2023-04-26
*
Pop and complete instanced shadow support
Dan Goodliffe
2023-04-26
*
Handle rendering of RailVehicles through RailVehicleClass instancing
Dan Goodliffe
2023-04-23
*
Remove the old .obj load, assets and supporting stuff
Dan Goodliffe
2023-04-14
*
Support creating a super texture from fragments
Dan Goodliffe
2023-03-14
*
Default RailVehicle bogie positions according to class wheelBase
Dan Goodliffe
2023-03-04
*
RailVehicleClass now renders bogie shadows as well as body
Dan Goodliffe
2023-03-04
*
Load length, wheelBase and maxSpeed RailVehicleClass properties from XML
Dan Goodliffe
2023-03-04
*
RailVehicleClass texture might be null
Dan Goodliffe
2023-03-04
*
Support and load factory asset directly into a RailVehicleClass instance
Dan Goodliffe
2023-03-04
*
Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03
*
Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
*
Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
*
Setting texture unit on bind
Dan Goodliffe
2022-10-30
*
Rename shadowing variable
Dan Goodliffe
2022-10-22
*
Standard typedefs for Mesh
Dan Goodliffe
2022-10-13
*
Standard typedefs for Link
Dan Goodliffe
2022-10-13
*
We know the last param is distance now
Dan Goodliffe
2022-01-16
*
Encapsulate Ray
Dan Goodliffe
2022-01-02
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
*
Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
*
Move TickDuration to its own files
Dan Goodliffe
2021-12-13
*
Fix up all remaining warnings
Dan Goodliffe
2021-11-28
*
Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
*
Swap y,z axis
Dan Goodliffe
2021-11-16
*
Implement goto so node
Dan Goodliffe
2021-03-16
*
Allow activities to be changed when doing them
Dan Goodliffe
2021-03-16
*
Merge nexts into ends
Dan Goodliffe
2021-03-10
*
Make objectives responsible for navigation
Dan Goodliffe
2021-03-09
*
Push link based movement into Vehicle
Dan Goodliffe
2021-03-09
*
Initial commit of the orders/activities system
Dan Goodliffe
2021-03-08
*
Add maxSpeed to rail vehicle class
Dan Goodliffe
2021-03-07
*
Carve up the mess in game/vehicles
Dan Goodliffe
2021-03-06
*
Introduce the Train concept as a literal collection of rail vehicles
Dan Goodliffe
2021-03-06
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