| Commit message (Expand) | Author | Age |
* | Fix pruning of link history | Dan Goodliffe | 2024-11-05 |
* | Extract const for link history length | Dan Goodliffe | 2024-11-05 |
* | Extract consts and fix acceleration/decelartions rates | Dan Goodliffe | 2024-11-05 |
* | Fix train/vehicle constructors to take const links | Dan Goodliffe | 2024-11-05 |
* | Apply StdTypeDefs for Texture | Dan Goodliffe | 2024-08-10 |
* | Simplify vector addition/subtraction with differnt types | Dan Goodliffe | 2024-02-24 |
* | Remove the generic cache completely | Dan Goodliffe | 2024-01-26 |
* | We only need 3x3 matrix for model rotation spec | Dan Goodliffe | 2024-01-13 |
* | Remove Position3D from RailVehicle | Dan Goodliffe | 2024-01-07 |
* | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
* | Helper to create a cubiod from dimensions | Dan Goodliffe | 2024-01-06 |
* | Simplified RailVehicle::intersectRay | Dan Goodliffe | 2024-01-06 |
* | Remove more use of legacy types and unnecessary pointers from selectable inte... | Dan Goodliffe | 2024-01-01 |
* | Remove more use of legacy types | Dan Goodliffe | 2024-01-01 |
* | Render correct VAO for rail vehicle shadows | Dan Goodliffe | 2023-12-03 |
* | Model positions as integers | Dan Goodliffe | 2023-11-25 |
* | Remove getTransform | Dan Goodliffe | 2023-11-25 |
* | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
* | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
* | Refactor BufferedLocationT to use a callback | Dan Goodliffe | 2023-11-11 |
* | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
* | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
* | Templated BufferedLocation and single buffer storage for RVC locations | Dan Goodliffe | 2023-05-06 |
* | Refactor InstanceVertices in terms of glContainer | Dan Goodliffe | 2023-05-01 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Draw rail vehicle classes and foliage with new mesh instance helper | Dan Goodliffe | 2023-04-26 |
* | Pop and complete instanced shadow support | Dan Goodliffe | 2023-04-26 |
* | Handle rendering of RailVehicles through RailVehicleClass instancing | Dan Goodliffe | 2023-04-23 |
* | Remove the old .obj load, assets and supporting stuff | Dan Goodliffe | 2023-04-14 |
* | Support creating a super texture from fragments | Dan Goodliffe | 2023-03-14 |
* | Default RailVehicle bogie positions according to class wheelBase | Dan Goodliffe | 2023-03-04 |
* | RailVehicleClass now renders bogie shadows as well as body | Dan Goodliffe | 2023-03-04 |
* | Load length, wheelBase and maxSpeed RailVehicleClass properties from XML | Dan Goodliffe | 2023-03-04 |
* | RailVehicleClass texture might be null | Dan Goodliffe | 2023-03-04 |
* | Support and load factory asset directly into a RailVehicleClass instance | Dan Goodliffe | 2023-03-04 |
* | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |
* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
* | Rename shadowing variable | Dan Goodliffe | 2022-10-22 |
* | Standard typedefs for Mesh | Dan Goodliffe | 2022-10-13 |
* | Standard typedefs for Link | Dan Goodliffe | 2022-10-13 |
* | We know the last param is distance now | Dan Goodliffe | 2022-01-16 |
* | Encapsulate Ray | Dan Goodliffe | 2022-01-02 |
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
* | Initial implementation for being able to click in the main window to select s... | Dan Goodliffe | 2021-12-28 |
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
* | Move TickDuration to its own files | Dan Goodliffe | 2021-12-13 |
* | Fix up all remaining warnings | Dan Goodliffe | 2021-11-28 |