| Commit message (Expand) | Author | Age |
* | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |
* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
* | Rename shadowing variable | Dan Goodliffe | 2022-10-22 |
* | Standard typedefs for Mesh | Dan Goodliffe | 2022-10-13 |
* | Standard typedefs for Link | Dan Goodliffe | 2022-10-13 |
* | We know the last param is distance now | Dan Goodliffe | 2022-01-16 |
* | Encapsulate Ray | Dan Goodliffe | 2022-01-02 |
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
* | Initial implementation for being able to click in the main window to select s... | Dan Goodliffe | 2021-12-28 |
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
* | Move TickDuration to its own files | Dan Goodliffe | 2021-12-13 |
* | Fix up all remaining warnings | Dan Goodliffe | 2021-11-28 |
* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
* | Implement goto so node | Dan Goodliffe | 2021-03-16 |
* | Allow activities to be changed when doing them | Dan Goodliffe | 2021-03-16 |
* | Merge nexts into ends | Dan Goodliffe | 2021-03-10 |
* | Make objectives responsible for navigation | Dan Goodliffe | 2021-03-09 |
* | Push link based movement into Vehicle | Dan Goodliffe | 2021-03-09 |
* | Initial commit of the orders/activities system | Dan Goodliffe | 2021-03-08 |
* | Add maxSpeed to rail vehicle class | Dan Goodliffe | 2021-03-07 |
* | Carve up the mess in game/vehicles | Dan Goodliffe | 2021-03-06 |
* | Introduce the Train concept as a literal collection of rail vehicles | Dan Goodliffe | 2021-03-06 |
* | Push lots of stuff into rail vehicle class | Dan Goodliffe | 2021-03-06 |
* | Introduce the rail vehicle class for the definition of the vehicle | Dan Goodliffe | 2021-03-06 |
* | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
* | Named model parts, fix bogie spelling, new brush47 model | Dan Goodliffe | 2021-02-21 |
* | Choose a random direction at junctions | Dan Goodliffe | 2021-02-21 |
* | Fix drawing order of rail vehicle parts | Dan Goodliffe | 2021-02-21 |
* | Pass linters | Dan Goodliffe | 2021-02-20 |
* | Pass a cppcheck | Dan Goodliffe | 2021-02-20 |
* | Mesh split, bogeys follow rails. | Dan Goodliffe | 2021-02-19 |
* | Tidy code for calculating position of rail vehicle by bogeys | Dan Goodliffe | 2021-02-16 |
* | Rename types in LinkHistory | Dan Goodliffe | 2021-02-16 |
* | Define a vehicle weak ptr | Dan Goodliffe | 2021-02-15 |
* | Increase length of Brush47 | Dan Goodliffe | 2021-02-15 |
* | Basic support for rail wagons | Dan Goodliffe | 2021-02-15 |
* | Correctly follow rails according to wheelbase | Dan Goodliffe | 2021-02-14 |
* | Maintain a history of links traversed | Dan Goodliffe | 2021-02-14 |
* | Link weak_ptrs | Dan Goodliffe | 2021-02-14 |
* | Code tidy-up | Dan Goodliffe | 2021-02-14 |
* | Add our first vehicle | Dan Goodliffe | 2021-02-14 |