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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-14 14:32:25 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-14 14:32:25 +0000 |
commit | 169068b417323232cc6aac440f3d7a2d918b5917 (patch) | |
tree | 6a97eba1b3027feaa8e5530f7df625c0430a61b1 /game/vehicles | |
parent | Add our first vehicle (diff) | |
download | ilt-169068b417323232cc6aac440f3d7a2d918b5917.tar.bz2 ilt-169068b417323232cc6aac440f3d7a2d918b5917.tar.xz ilt-169068b417323232cc6aac440f3d7a2d918b5917.zip |
Code tidy-up
Diffstat (limited to 'game/vehicles')
-rw-r--r-- | game/vehicles/railloco.cpp | 8 | ||||
-rw-r--r-- | game/vehicles/railloco.h | 3 | ||||
-rw-r--r-- | game/vehicles/vehicle.cpp | 6 | ||||
-rw-r--r-- | game/vehicles/vehicle.h | 3 |
4 files changed, 14 insertions, 6 deletions
diff --git a/game/vehicles/railloco.cpp b/game/vehicles/railloco.cpp index baa9b81..54582c2 100644 --- a/game/vehicles/railloco.cpp +++ b/game/vehicles/railloco.cpp @@ -1,8 +1,12 @@ #include "railloco.h" -#include "game/vehicles/vehicle.h" #include "gfx/gl/transform.h" +#include <algorithm> +#include <array> #include <glm/glm.hpp> #include <maths.h> +#include <memory> +#include <utility> +#include <vector> void RailLoco::tick(TickDuration dur) @@ -27,4 +31,4 @@ RailLoco::tick(TickDuration dur) location = link->positionAt(linkDist, linkDir); } -Brush47::Brush47(LinkPtr l) : RailLoco(l, "brush47.obj", "brush47.png") { } +Brush47::Brush47(const LinkPtr & l) : RailLoco(l, "brush47.obj", "brush47.png") { } diff --git a/game/vehicles/railloco.h b/game/vehicles/railloco.h index 05e3e48..833b661 100644 --- a/game/vehicles/railloco.h +++ b/game/vehicles/railloco.h @@ -1,3 +1,4 @@ +#include "game/network/link.h" #include "game/worldobject.h" #include "vehicle.h" #include <string> @@ -10,5 +11,5 @@ public: class Brush47 : public RailLoco { public: - Brush47(LinkPtr p); + explicit Brush47(const LinkPtr & p); }; diff --git a/game/vehicles/vehicle.cpp b/game/vehicles/vehicle.cpp index 4c4ac71..c12181f 100644 --- a/game/vehicles/vehicle.cpp +++ b/game/vehicles/vehicle.cpp @@ -1,6 +1,10 @@ #include "vehicle.h" +#include "game/network/link.h" +#include <array> +#include <memory> +#include <utility> -Vehicle::Vehicle(LinkPtr l, const std::string & obj, const std::string & tex) : +Vehicle::Vehicle(const LinkPtr & l, const std::string & obj, const std::string & tex) : Physical(l->ends.front().first->pos, obj, tex), link(l) { } diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h index 01be6a6..cd2249d 100644 --- a/game/vehicles/vehicle.h +++ b/game/vehicles/vehicle.h @@ -4,12 +4,11 @@ #include "game/physical.h" #include <game/network/link.h> #include <game/worldobject.h> -#include <glm/glm.hpp> #include <string> class Vehicle : public WorldObject, public Physical { public: - Vehicle(LinkPtr link, const std::string & obj, const std::string & tex); + Vehicle(const LinkPtr & link, const std::string & obj, const std::string & tex); LinkPtr link; // Which link are we travelling along unsigned char linkDir {0}; // Starting end e0->e1 or e1->e0 float linkDist {0}; // distance long current link |