Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Move TickDuration to its own files | Dan Goodliffe | 2021-12-13 |
* | Push link based movement into Vehicle | Dan Goodliffe | 2021-03-09 |
* | Initial commit of the orders/activities system | Dan Goodliffe | 2021-03-08 |
* | Carve up the mess in game/vehicles | Dan Goodliffe | 2021-03-06 |
* | Introduce the Train concept as a literal collection of rail vehicles | Dan Goodliffe | 2021-03-06 |
* | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
* | Pass linters | Dan Goodliffe | 2021-02-20 |
* | Pass a cppcheck | Dan Goodliffe | 2021-02-20 |
* | Mesh split, bogeys follow rails. | Dan Goodliffe | 2021-02-19 |
* | Rename types in LinkHistory | Dan Goodliffe | 2021-02-16 |
* | Define a vehicle weak ptr | Dan Goodliffe | 2021-02-15 |
* | Correctly follow rails according to wheelbase | Dan Goodliffe | 2021-02-14 |
* | Maintain a history of links traversed | Dan Goodliffe | 2021-02-14 |
* | Link weak_ptrs | Dan Goodliffe | 2021-02-14 |
* | Code tidy-up | Dan Goodliffe | 2021-02-14 |
* | Add our first vehicle | Dan Goodliffe | 2021-02-14 |