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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-03 00:08:47 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-03 00:08:47 +0000 |
commit | 94311f9c4e82b7475802b1934cc0c5b243e0cd2f (patch) | |
tree | 5ef23f6c1151917eb723b67c262da0168e42343c /game/vehicles/vehicle.h | |
parent | Our own matrix rotations (diff) | |
download | ilt-94311f9c4e82b7475802b1934cc0c5b243e0cd2f.tar.bz2 ilt-94311f9c4e82b7475802b1934cc0c5b243e0cd2f.tar.xz ilt-94311f9c4e82b7475802b1934cc0c5b243e0cd2f.zip |
Replace Transform with Location
Simpler, unbinds the transformation matrices for location, now done just in the shader.
Diffstat (limited to 'game/vehicles/vehicle.h')
-rw-r--r-- | game/vehicles/vehicle.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h index 228f15a..a511d3c 100644 --- a/game/vehicles/vehicle.h +++ b/game/vehicles/vehicle.h @@ -1,10 +1,10 @@ #ifndef VEHICLE_H #define VEHICLE_H -#include "gfx/gl/transform.h" #include <game/network/link.h> #include <game/worldobject.h> #include <gfx/renderable.h> +#include <location.hpp> #include <memory> #include <utility> #include <vector> @@ -28,7 +28,7 @@ public: float linkDist; // distance long current link float speed {50}; // speed in m/s (~75 km/h) - Transform location; + Location location; protected: LinkHistory linkHist; |