| Commit message (Expand) | Author | Age |
* | Simplify vector addition/subtraction with differnt types | Dan Goodliffe | 2024-02-24 |
* | Remove Position3D from RailVehicle | Dan Goodliffe | 2024-01-07 |
* | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
* | Helper to create a cubiod from dimensions | Dan Goodliffe | 2024-01-06 |
* | Simplified RailVehicle::intersectRay | Dan Goodliffe | 2024-01-06 |
* | Remove more use of legacy types and unnecessary pointers from selectable inte... | Dan Goodliffe | 2024-01-01 |
* | Remove more use of legacy types | Dan Goodliffe | 2024-01-01 |
* | Model positions as integers | Dan Goodliffe | 2023-11-25 |
* | Remove getTransform | Dan Goodliffe | 2023-11-25 |
* | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
* | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
* | Refactor BufferedLocationT to use a callback | Dan Goodliffe | 2023-11-11 |
* | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
* | Templated BufferedLocation and single buffer storage for RVC locations | Dan Goodliffe | 2023-05-06 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Handle rendering of RailVehicles through RailVehicleClass instancing | Dan Goodliffe | 2023-04-23 |
* | Default RailVehicle bogie positions according to class wheelBase | Dan Goodliffe | 2023-03-04 |
* | RailVehicleClass now renders bogie shadows as well as body | Dan Goodliffe | 2023-03-04 |
* | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
* | Rename shadowing variable | Dan Goodliffe | 2022-10-22 |
* | We know the last param is distance now | Dan Goodliffe | 2022-01-16 |
* | Encapsulate Ray | Dan Goodliffe | 2022-01-02 |
* | Initial implementation for being able to click in the main window to select s... | Dan Goodliffe | 2021-12-28 |
* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
* | Carve up the mess in game/vehicles | Dan Goodliffe | 2021-03-06 |