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path: root/game/scenary/illuminator.cpp
Commit message (Expand)AuthorAge
* Reuse vertex array objects for common structures with DSADan Goodliffe2026-03-11
* Sprinkling of glDebugScope in assets and render partsDan Goodliffe2026-03-11
* Move all low level texture operations to DSA helpers in glTextureDan Goodliffe2026-03-08
* Fix naming violations in MeshDan Goodliffe2026-03-07
* Add glVertexArray useBufferDan Goodliffe2026-03-07
* Replace glContainer with glAllocatorDan Goodliffe2026-03-07
* Replace use of VertexArrayObject with glVertexArray/glBuffer DSA versionsDan Goodliffe2026-03-06
* Add Asset interface to create an arbitrarily placed instanceDan Goodliffe2025-04-07
* Pass frustum into render functionsDan Goodliffe2025-03-07
* Only create VAOs for the light type(s) in useDan Goodliffe2024-01-13
* Minor tidy upDan Goodliffe2024-01-13
* Add model support for point lightsDan Goodliffe2024-01-12
* Initial commit with working light instancingDan Goodliffe2024-01-10
* Add spot light definition, loader, and renderingDan Goodliffe2024-01-10
* Add the Illuminator (type) and Light (instance) classesDan Goodliffe2024-01-09