summaryrefslogtreecommitdiff
path: root/game/scenary/illuminator.cpp
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-07 12:56:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-07 14:17:44 +0000
commitb39a4169e3fe94f3b7c63ed820f299396add571a (patch)
treedb2a4252d256e7ce26f68dce8cdda6bf4fd80446 /game/scenary/illuminator.cpp
parentAdd glVertexArray useBuffer (diff)
downloadilt-b39a4169e3fe94f3b7c63ed820f299396add571a.tar.bz2
ilt-b39a4169e3fe94f3b7c63ed820f299396add571a.tar.xz
ilt-b39a4169e3fe94f3b7c63ed820f299396add571a.zip
Fix naming violations in Mesh
They've existed and been annoying since the day I first created it from online examples.
Diffstat (limited to 'game/scenary/illuminator.cpp')
-rw-r--r--game/scenary/illuminator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp
index 1dd0644..0c5919a 100644
--- a/game/scenary/illuminator.cpp
+++ b/game/scenary/illuminator.cpp
@@ -75,7 +75,7 @@ Illuminator::render(const SceneShader & shader, const Frustum &) const
texture->bind();
}
instanceVAO.useBuffer(1, instances);
- bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count));
+ bodyMesh->drawInstanced(instanceVAO, static_cast<GLsizei>(count));
}
}