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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-08 16:02:56 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-08 16:02:56 +0000 |
| commit | 00fc3cb9b2c06026fab0e4760609fe02e027b6df (patch) | |
| tree | b84b527824ac1d5c999fc4a974fcf2c356b422ab /game/scenary/illuminator.cpp | |
| parent | Replace gl_traits glTexParameter with glTexture::parameter DSA wrapper (diff) | |
| download | ilt-00fc3cb9b2c06026fab0e4760609fe02e027b6df.tar.bz2 ilt-00fc3cb9b2c06026fab0e4760609fe02e027b6df.tar.xz ilt-00fc3cb9b2c06026fab0e4760609fe02e027b6df.zip | |
Move all low level texture operations to DSA helpers in glTexture
Diffstat (limited to 'game/scenary/illuminator.cpp')
| -rw-r--r-- | game/scenary/illuminator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp index 0c5919a..382cc60 100644 --- a/game/scenary/illuminator.cpp +++ b/game/scenary/illuminator.cpp @@ -72,7 +72,7 @@ Illuminator::render(const SceneShader & shader, const Frustum &) const if (const auto count = instances.size()) { shader.basicInst.use(); if (texture) { - texture->bind(); + texture->bind(0); } instanceVAO.useBuffer(1, instances); bodyMesh->drawInstanced(instanceVAO, static_cast<GLsizei>(count)); |
