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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-08 16:02:56 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-08 16:02:56 +0000
commit00fc3cb9b2c06026fab0e4760609fe02e027b6df (patch)
treeb84b527824ac1d5c999fc4a974fcf2c356b422ab /game/scenary/illuminator.cpp
parentReplace gl_traits glTexParameter with glTexture::parameter DSA wrapper (diff)
downloadilt-00fc3cb9b2c06026fab0e4760609fe02e027b6df.tar.bz2
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Move all low level texture operations to DSA helpers in glTexture
Diffstat (limited to 'game/scenary/illuminator.cpp')
-rw-r--r--game/scenary/illuminator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp
index 0c5919a..382cc60 100644
--- a/game/scenary/illuminator.cpp
+++ b/game/scenary/illuminator.cpp
@@ -72,7 +72,7 @@ Illuminator::render(const SceneShader & shader, const Frustum &) const
if (const auto count = instances.size()) {
shader.basicInst.use();
if (texture) {
- texture->bind();
+ texture->bind(0);
}
instanceVAO.useBuffer(1, instances);
bodyMesh->drawInstanced(instanceVAO, static_cast<GLsizei>(count));