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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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path:
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scenary
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foliage.cpp
Commit message (
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Author
Age
*
Don't dump stencil texture
Dan Goodliffe
2024-10-10
*
Include foliage yaw rotation in vertex, pass through instead of whole model r...
Dan Goodliffe
2024-10-10
*
Update stencil texture to 2d array
Dan Goodliffe
2024-09-02
*
Use billboard shadows for foliage
Dan Goodliffe
2024-08-28
*
Add a foliage vertex array for just the location data
Dan Goodliffe
2024-08-26
*
Update asset stencils from shadow mapper
Dan Goodliffe
2024-08-18
*
Use texture alpha in shadow stencil
Dan Goodliffe
2024-08-10
*
Use mesh extents for shadow stencil extents
Dan Goodliffe
2024-08-10
*
Initial commit of basic shadow depth map creation
Dan Goodliffe
2024-08-10
*
Add shadow shader which takes into account texture transparency
Dan Goodliffe
2024-07-07
*
Send position and rotation matrix to GPU separately
Dan Goodliffe
2023-11-13
*
Refactor InstanceVertices in terms of glContainer
Dan Goodliffe
2023-05-01
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Draw rail vehicle classes and foliage with new mesh instance helper
Dan Goodliffe
2023-04-26
*
Pop and complete instanced shadow support
Dan Goodliffe
2023-04-26
*
Switch to render trees in bulk through foliage asset rendering
Dan Goodliffe
2023-04-20
*
Add the plant/foliage game item concepts
Dan Goodliffe
2023-04-10