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path: root/game/scenary/foliage.cpp
Commit message (Expand)AuthorAge
* Include foliage yaw rotation in vertex, pass through instead of whole model r...Dan Goodliffe2024-10-10
* Update stencil texture to 2d arrayDan Goodliffe2024-09-02
* Use billboard shadows for foliageDan Goodliffe2024-08-28
* Add a foliage vertex array for just the location dataDan Goodliffe2024-08-26
* Update asset stencils from shadow mapperDan Goodliffe2024-08-18
* Use texture alpha in shadow stencilDan Goodliffe2024-08-10
* Use mesh extents for shadow stencil extentsDan Goodliffe2024-08-10
* Initial commit of basic shadow depth map creationDan Goodliffe2024-08-10
* Add shadow shader which takes into account texture transparencyDan Goodliffe2024-07-07
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
* Refactor InstanceVertices in terms of glContainerDan Goodliffe2023-05-01
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Draw rail vehicle classes and foliage with new mesh instance helperDan Goodliffe2023-04-26
* Pop and complete instanced shadow supportDan Goodliffe2023-04-26
* Switch to render trees in bulk through foliage asset renderingDan Goodliffe2023-04-20
* Add the plant/foliage game item conceptsDan Goodliffe2023-04-10