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path: root/game/network
Commit message (Expand)AuthorAge
* Move lots of maths helpers to inline, constexpr, templatesDan Goodliffe2024-10-20
* Apply StdTypeDefs for TextureDan Goodliffe2024-08-10
* Add helper constructors to ArcDan Goodliffe2024-03-21
* Make arc_length a member functionDan Goodliffe2024-03-21
* Simplify vector addition/subtraction with differnt typesDan Goodliffe2024-02-24
* Remove the generic cache completelyDan Goodliffe2024-01-26
* Remove the static texture cacheDan Goodliffe2024-01-25
* Bind the network profile in as uniformsDan Goodliffe2024-01-22
* Remove the old custom mesh per network link renderingDan Goodliffe2024-01-21
* Pass curve link radius, no recalculate, its constantDan Goodliffe2024-01-20
* Implement basic network curve part shaderDan Goodliffe2024-01-20
* Update network with vertex arrayDan Goodliffe2024-01-20
* Render rail network using new shadersDan Goodliffe2024-01-20
* Copy render vital link data to vertex bufferDan Goodliffe2024-01-20
* Remove PositionxD from NetworkDan Goodliffe2024-01-07
* Global positions in network dataDan Goodliffe2024-01-07
* Template Ray on position typeDan Goodliffe2024-01-07
* Remove misleading power operator^ on vec2/3Dan Goodliffe2023-12-29
* Remove weird operator! on vec2/3Dan Goodliffe2023-12-29
* Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
* WIP typedefing just about everything elseDan Goodliffe2023-11-09
* WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
* WIP typedefing all the things - headersDan Goodliffe2023-11-07
* Reformat with new clang-formatDan Goodliffe2023-11-07
* Swap GLEW for more modern gladDan Goodliffe2023-05-28
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
* Restructure how shaders are worked withDan Goodliffe2022-11-03
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
* Setting texture unit on bindDan Goodliffe2022-10-30
* Implement extending a network to join link endsDan Goodliffe2022-10-28
* Implement extending a network into open spaceDan Goodliffe2022-10-28
* Move findDir into member function findNodeDirectionDan Goodliffe2022-10-28
* Tidy network node insertion/searchingDan Goodliffe2022-10-22
* Add free extend builder with placeholder network supportDan Goodliffe2022-10-15
* Network candidate linksDan Goodliffe2022-10-14
* Standard typedefs for MeshDan Goodliffe2022-10-13
* Standard typedefs for LinkDan Goodliffe2022-10-13
* Standard typedefs for NodeDan Goodliffe2022-10-13
* Search node network without creating temporary nodes on the heapDan Goodliffe2022-10-13
* Support searching node network by vec3 positionDan Goodliffe2022-10-13
* Add candidateNodeAt, returns a network node why may not be part of the networkDan Goodliffe2022-10-11
* Fix return type of network link factoriesDan Goodliffe2022-10-11
* Add a rather dumb builder for joining nodesDan Goodliffe2022-10-08
* Move addStraight to impl.hDan Goodliffe2022-10-08
* Add addStright to Network which looks up StraightLink in the network typeDan Goodliffe2022-10-08
* Split network intersect ray functions and return specific typesDan Goodliffe2022-10-08
* Add support for searching a network for a ray intersectionDan Goodliffe2022-10-02
* Latest clang-formattingDan Goodliffe2022-10-02
* Link functions for testing if a ray clicks themDan Goodliffe2022-08-29